Dungeons of Asfore Update 4:
Enemy designs #2
This week while implementing the main user interfaces of the game we also made some progress in the enemy designs.
Do you remember this monsters from a previous article?
Now it has some company! A deadly pig-like creature who shares the same objective as the bloody skeleton: To make your adventures in the dungeon way more complicated and dangerous than they already are!
This enemy will have its own behaviors and will jump to devour you.
This new enemy has a superior movement speed compared to the skeleton so it can be a problem when encountering many of this enemies. Get rid of these quickly!
We also draw an animation where the enemy receives some damage, we will use it wisely as the game has to be fluid and some enemy actions may not bet canceled by an attack.
Even though it will also have simple behaviors, we plan to implement different types of enemies that will combine perfectly with each other. Expect to see some videos in the future where various enemy types join their forces to destroy you.
As for the user interface, we are currently implementing it and will show it soon. We spent some time making some tests with different designs and sizes and we finally got one we really liked and fits perfectly with the game general design. Also, we plan to reveal soon how the inventory system works as well as the equipment, character progression and more.
As always, don’t forget to send us your feedback via comments or private message to help us make Dungeons of Asfore a great experience!