Dungeons of Asfore Update 3:
Skills designs and main character
This week we were able to program some AI behaviours that we will use throughout the game and planning more of our system’s design.
In addition, we were able to design some of the skills that will be usable by the main character in the game. Now, we will not specify how the skill’s development works in the game but we wanted to show some designs of the skills.
First, a strong sword skill where you strongly pierce through your deadly enemies with your sword. This skill will be used in many situations and is designed in base of the type of enemies that will attack.
As for the magic aspect, we added a skill where you can throw fireballs in the desired direction. This skill allows the player to face the dangers in a different way where you do not have to expose yourself too much by getting close and attacking with your sword.
We have designed skills that will play well together in order to achieve useful combinations of attacks. In the near future, you will be able to see how the implementation of those works.
On a side note, we were playing with the main character´s design. We thought that it would be nice to add some gear to his design. It is not a big change but we would love to have your feedback, which design would you choose for the main character? We know it is just a cosmetic change but we think that new design fits more with the general dungeons crawling aspect and settling of the game.
At the moment, we will focus on finishing more AI behaviors to show you soon. Also, we want plan to show some of Dungeons of Asfore’s user interface in the near future, so stay in tune for more updates!