I mentioned before that a lot of new terrain has been added to DTA 1.11; well, this new terrain has been put to very good use in the many new maps that have been made.
There are Default and Comp Stomp versions of maps and just to refresh your memor; the Comp Stomp versions of the maps are meant for human vs AI games, where the human players will all be on one side of the map and the AI players will be on the other side.
DTA 1.11 not only comes with new maps, but many of the maps that were already included with DTA 1.10 have also been improved. You can see a few of the improved maps below (Pitfall, Tiberium Garden Redux and Tiberian Blitz) and at the bottom you can see a new map (The Sandbar) which makes use of the brand new theater I made for DTA 1.11.
Considering the amount of new maps there are, it would be too much to post all their images on this page, so you can instead click their titles to view them on DTA's website.
Default
- Tiberian Blitz (by j4m3sb0nd)
- Sandpit (by ReFlex)
- Pitfall (by Bittah Commander)
- Unforgiving Islands (by Ragox)
- Forest of Fear (by DavyCrockett)
- Dead Winter (by j4m3sb0nd)
- Car Park (by Lin Kuei Ominae)
- Canyon Chase (by ChronoSeth)
- Composite (by Rampastring)
- Triad of Deception (by j4m3sb0nd)
- Crossroads (by SeriousToni)
- Social Divide (by OmegaBolt)
- Chaos Rivers (by DavyCrockett)
- Dust Devils (by ChronoSeth)
- Desert Storm (by ChronoSeth)
- Tower of Power (by ChronoSeth)
- Deceiving Adjacency (by Crash)
- Dustbowl (by ReFlex)
- Hollow Grave (by Aro)
- The Crater (by ChronoSeth)
- Dusk (by ChronoSeth)
- Connexion (by Bittah Commander)
- Toxic Passage (by ReFlex)into the
- Stranded (by OmegaBolt)
- Northern Lights (by OmegaBolt)
- Tunnel Train-ing (by Rampastring)
- Razor Blade (by DavyCrockett)
- The Sandbar (by j4m3sb0nd)
- Lakefront Clash (by Bittah Commander)
- Tiberium Garden Redux (by Bittah Commander)
- Lost Arena (by Bittah Commander)
- Town of the Unfortunate (by Rampastring)
- Springnight (by Rampastring)
- Canyon Chase 2 (by ChronoSeth)
- Tideland (by OmegaBolt)
- Sand Trap (by Bittah Commander)
- Rivers of Refener (by Rampastring)
- Enemy Lines (by Warlord)
- Death Valley (by ChronoSeth)
- A Path Beyond (by ChronoSeth)
- Tiberian Twilight (by ChronoSeth)
- City In Conflict (by Rampastring)
- Delirious Island (by Crash)
- Radial Range (by j4m3sb0nd)
- Tiber (by Lin Kuei Ominae)
Comp Stomp
- Composite (by Rampastring)
- Triad of Deception (by j4m3sb0nd)
- Crossroads (by SeriousToni)
- Social Divide (by OmegaBolt)
- Chaos Rivers (by DavyCrockett)
- Dust Devils (by ChronoSeth)
- Desert Storm (by ChronoSeth)
- Tower of Power (by ChronoSeth)
- Deceiving Adjacency (by Crash)
- Dustbowl (by ReFlex)
- Hollow Grave (by Aro)
- Dusk (by ChronoSeth)
- Connexion (by Bittah Commander)
- Toxic Passage (by ReFlex)
- Stranded (by OmegaBolt)
- Northern Lights (by OmegaBolt)
- Razor Blade (by DavyCrockett)
- The Sandbar (by j4m3sb0nd)
- Tiberium Garden Redux (by Bittah Commander)
- Lost Arena (by Bittah Commander)
- Town of the Unfortunate (by Rampastring)
- A Path Beyond (by ChronoSeth)
- Springnight (by Rampastring)
- Terraces (by Bittah Commander)
- Canyon Chase 2 (by ChronoSeth)
- Tideland (by OmegaBolt)
- Sand Trap (by Bittah Commander)
- Rivers of Refener (by Rampastring)
- Enemy Lines (by Warlord)
- Death Valley (by ChronoSeth)
- City In Conflict (by Rampastring)
- Tunnel Train-ing (by Rampastring)
- Delirious Island (by Crash)
- Radial Range (by j4m3sb0nd)
- Tiber (by Lin Kuei Ominae)
Still can't wait for 1.11. =D