We have released the 1.024 patch for Drox Operative. Since the last official patch, the patch adds Drox Guild quests (IotA), adds new race services: order planetary goods (Hive), call for recruits (Drakk), retraining (Cortex), buy bombs (Brunt), enhance components (Utopian), and spying (Shadow), balances the races to be more unique, and fixes a bunch of other minor issues.
Here's all of the changes for patch 1.021, 1.022, 1.023, & 1.024.
1.024
- fixed Utopian enhanced sockets not working until save/resume (CaptainWinky) (IotA)
- ceasefire now clears enemies and projectiles better (wrestless)
- now normal happiness drop of crew is half as much as normal if the same race as you
- Shadow's spy trait now affects espionage and sabotage
- now Shadow has a resistance to being spied on
- increased start alliance time by 25% (IotA)
- increased Drox Guild quest xp rewards by 50% (IotA)
- increased Drox Guild quest credits rewards by 100% (IotA)
- increased ancient quest chances by another 50% (IotA)
- tripled beam station firing times (Steve) (IotA)
- fixed fighter base playing lots of spawn sounds when no new fighters emerged (Steve) (IotA)
- fighters from monster fighter bases now attack the player correctly (Steve) (IotA)
- now get warning if try to reduce power load on something that uses none
- no longer use credits if can't reduce power load because uses none or already reduced as much as possible (Yindo)
- no longer show race specific crew slot in no life mode (Tuidjy) (IotA)
- increased asteroid chances by 50%
- no longer have Drox bonus orders if playing with Drox involvement higher than minimal (IotA)
- grey goo can no longer affect stars (Tyrax Lightning)
- fixed escape pod highlight text overlapping (Tyrax Lightning)
- fighter comparison works properly again (Tyrax Lightning)
- marine crew modifier now has value (LordGek) (IotA)
- changed PROTOCOL_VERSION to 25
- now show race in scout quest title (wrestless)
1.023
- can now order planetary goods from Hive planets
- can now call for recruits on Drakk planets (costly and still have to do a recruit quest though)
- can now retrain your crew points at Cortex planets
- can now buy bomb type of quests from the brunt (player gets to choose the victim race)
- you can now pay Utopian planets to try to enhance your components with added sockets (IotA)
- can now pay Shadow to do your spying for you (expensive, they are better at spying, they will get mad at you if they are caught)
- increased Economist trait bonuses - starting credits 2.0 to 3.0, trading 1.5 to 2.0, and credits produced 1.5 to 2.0 - Human
- colony ships now only cost expansion races 25% of normal cost - Human and Lithosoid
- increased Dryad gift chances from 35/50 to 25/60
- decreased Dryad RepairCostMult from 0.5 to 0.33
- increased minerals produced by Industrial races from 2.0 to 3.0 - Utopian
- increased Utopian ClearLevel quest chances from 0.025 to 0.05
- increased Fringe chances to start attack quests from 0.001 to 0.003
- increased Fringe propaganda and sabotage chances from 7.0 to 10.0
- increased Productive trait bonuses - minerals 1.5 to 2.0 and food 1.5 to 2.0 - Hive
- increased Natural Flyers bonuses - attack 0.2 to 0.3, defense 0.3 to 0.4, and added 0.4 movement bonus - Drakk
- increased Hardy max population bonus from 1.5 to 2.0 - Lithosoid
- increased Brilliant tech bonus from 2.0 to 3.0 - Cortex
- increased Spies trait spy try chance from 2.0 to 2.5 - Shadow
- increased Shadow chances to start trick attack quests from 0.001 to 0.003
- increased Demand trait demand chance from 1.75 to 2.25 - Brunt
- increased Scavenger trait find items chance from 2.0 to 3.0 - Scavenger (IotA)
- increased Scavenger ReverseEngineeringChance from 0.3 to 0.5 (IotA)
- quest levels are no longer based on players' level
- increased MinGambleSucessChance from 0.2 to 0.3
- Drox Guild will no longer ask for alliances with races that don't sign alliances (CaptainWinky) (IotA)
- component value now automatically updates correctly if a new modifier is added to it
- fixed sabotaging not working correctly when the races do it
- increased repair costs 50%
- added appropriate VendorItemSkew to scavenger (IotA)
- changed PROTOCOL_VERSION to 24
- moved Drox Guild quest icon to fit screen better
- made some of the main screen icons transparent
1.022
- fixed some issues in Challenge 9
- added new Drox Order sound (IotA)
- halved protect race time (RoboAV) (IotA)
- will no longer get alliance quest if already in alliance with that race (wrestless) (IotA)
- will no longer get start war quest if races are already in war with each other (IotA)
- will no longer get build alliance quest if races are already in an alliance with each other (IotA)
- halved time allowed for getting all gate activations (IotA)
- now get rewards for prevent win type quests when win sector (IotA)
- disappearFromEnemies now clears attackers list
- now when adding attackers make sure only added once to attacker list
- now remove all projectiles between warring races when they declare peace
- now destroy planet or planet's station quests will fail if races stop their war (Tuidjy)
- now destroy planet's station fails if planet is destroyed (IotA)
- no longer give quest to destroy more ships or starbases that a race has currently
- made some fail paths of Quest::questEntityKilled safer
- rebalanced raiders (18% weaker), drones (25% stronger), and bombers (50% stronger)
- moved bomber bonus from health to damage like it should be to compensate slower shots
- decreased most Drox Guild quest times by 33% (IotA)
- fixed a problem with 3rd part of resurrect quest (IotA)
- cross race colonizations can no longer pick gas giants (IotA)
- now make sure no buffer is bound to a streaming sound source (not sure it will fix anything, but a little cleaner)
- no longer show Drox Guild quest timers twice on main screen (IotA)
- fixed NPCs getting rarity effects on them (Steve)
- fixed reactive armor alpha issue (ScrObot)
- rearranged win/lose progress screens to fit everything better
- rearranged sector setup options to look nicer
- improved war check in stop war quest (IotA)
- no longer flash Drox icon if don't accept condition quests (IotA)
- doubled crew unhappiness when killed
- now Drox guild quests timer is rounded to nearest minute until down to 5 minutes (Bluddy) (IotA)
- now a completed quest in the Drox quest queue can be solved directly without accepting first (IotA)
- moved Drox quest time and made font smaller (IotA)
- fixed a problem with diplomatic win triggered if you would have a military win but Drox are preventing that win type (IotA)
- resized race specific vendor buttons to fit better
- now large rumor costs have commas
- on List and DropDownBox now currently highlighted option is drawn with bold
- now only get protect quests if there is a good reason they need protecting (down to 1 planet or in a war) (IotA)
- made quest completed message stand out a little more if it is a Drox Guild quest (Steve) (IotA)
- fixed a few achievement text issues from new current count stuff (ScrObot)
1.021
- now clear enemies when a ship changes races
- fixed ships not changing alliegance correctly when their planet was taken over
- added Drox Guild quests system (IotA)
- added destroy race Drox quest (IotA)
- added Protect Race quest (IotA)
- added Race Survival quest (IotA)
- added Ally quest (IotA)
- added Start War quest (IotA)
- added Build Alliance quest (IotA)
- added Stop War quest (IotA)
- added Prevent Win Type quests (one for each win type) (IotA)
- added Allow Only Win Type quests (one for each win type except Diplomatic) (IotA)
- added Win Time Limit quest (IotA)
- added Make Most Powerful Race quest (IotA)
- added Make Race Weaker quest (IotA)
- added Activate All Gates quest (IotA)
- now save monster rarity better
- monster races are now harder to unlock as a starting race (IotA)
- rebel races are now easier to unlock as a starting race (IotA)
- subraces are now easier to unlock as a starting race (IotA)
- ancients are now easier to unlock as a starting race (IotA)
- doubled spawn chance of chips (IotA)
- fixed strongest monster defeated not working well after level 10 or so
- now achievements tell you how far you have gotten
- game will now save while paused, but only once per pause
- reworked a bunch of effect textures to fix alpha issues
- added Scavenger to manual (Tyrax Lightning) (IotA)
- now show quality on higher end components (APXEOLOG)
- changed PROTOCOL_VERSION to 23
- changed save version to 146
- moved unlock info from gameShared to covenant definition (IotA)
- challenges no longer impact some persistent stuff (race appearances, eliminations, and wins) (IotA)
- double click now works on select other race UI
- added XP bar to race solve quest screen so you can see your XP gain when solving quests
- changed the tech station model (IotA)