Dreamer's Tomb is game I am developing for a while now on my own. The main idea of this project is to create a roguelike dungeon crawler with high replay value. This game is still very early in it's development stage. Project was born from many unreleased projects of mine and ideas I had for a while.
At the moment I am trying to release at least 1 update every week. This helps me to get instant feedback on recent changes and to stay motivated.
- Procedural level generation (early version)
- 3 enemy types and a boss
- Loot and upgrades (item pool is still quite small)
- Basic level progression
- Combat system
Features in development:
- More enemy types
- Story mode
- Different level events
- More loot!
- Procedural difficulity progression
- and more!
Main goal is to create a full featured story mode and then build upon it. Story mode is going to be structured but not linear. Also I am plannin on adding some online features like hi-scores and some other secret ways for players to communicate so that dungeons don't feel so lonely.
I am aiming to create a system in which every run is fun, challenging and rewarding. This may take a while to polish, that's why I need your feedback!
Here you can see some gameplay:
Getting an upgrade from boss:
Necromancer reviving his allies:
Loot is going to be devided into 3 types: simple stat upgrades (speed, damage for example); special items that are more complex and work best in synergy with other items/events; legendary/rare items that partially or completely change the way you play.
Here are some upgrade examples:
Boots of Speed (increased speed):; Universal Potion (increases chance to get potions):; Drug Abuse (save up potions to drink after):; Diamond Arrowheads (increased damage):;
Thanks for your attention!