Post news Report RSS Dota 2 Workshop Tools Alpha Released

This is the first release of a new set of tools (hammer 2) to create, play, and share custom maps and game modes for Dota 2.

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DOTA Once a simple mod & now one of the worlds most popular moba titles has just let loose with a new set of modding tools.

Whilst no official tools were ever released for DOTA2, The community have been creating custom content for this title for quite some time, their efforts now rewarded with a polished new development toolset direct from depths of Valves HQ.

Dubbed by some as 'Source 2' due to the new asset rendering pipeline, those that currently map in hammer for Source, might want to check out this new toolset, it may be similar to what you will be using for Half Life 3 or Left for Dead 3 mods and maps.


Some of the features in this release include major changes to how content is created, delivered, and experienced for Dota 2:

  • Completely New Tools - The new suite of tools support creating and importing content for custom games. This set of tools requires a 64-bit version of Windows, Direct3D 11 compatible GPU, and opting into the Steam Client Beta.
  • Steam Workshop Submissions - This early version includes the ability to upload and distribute custom game modes through the Workshop. This new automated process allows players to subscribe to an author's custom game mode to automatically keep current as updates are released by the author.
  • Testing Custom Game Modes - This alpha release is focused on getting the tools to developers first. Currently playing custom games requires a 64-bit version of Windows and a Direct3D 11 compatible GPU. In upcoming future releases we will extend support to more systems (including 32-bit and Direct3D 9) and make it easier for players to download, find matches for, and play user created game modes.
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These tools are for you and we're looking forward to seeing where the community takes us in developing content for the expanding Dota universe. Help us make Dota 2 even bigger and better. Leave us feedback with your experience and suggestions on the Workshop Discussions.


Documentation for the Dota 2 Workshop Tools can be found on the developer wiki.

As always you can add your own mods and addons to this profile as a place to promote and host your maps and mods, what will you create?

Post comment Comments
TKAzA Author
TKAzA

This subreddit is looking into the claims this is a softlaunch for source 2, it seems to supply engine elements that support current gen and possible next gen files & the engine is different to how valves engines have been in the past, anyway, decide for yourself, i just want to see who makes DOTA now into a RTS :P go back to the roots.

subreddit
Reddit.com

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Gunship_Mark_II
Gunship_Mark_II

Oh my God, Hammer 2014 is SUCH an improvement over old one. That's really amazing, i really hope this is how Source 2 tools gonna be look like, because current state of Source SDK is just a horrible mess.

IT'S HAPPENING!!!!!!!!!! Img.4plebs.org

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somonels
somonels

64bit, Dx11 only. Booo. I'm going to go mod for Heroes of Newerth instead.

lol.

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Gunship_Mark_II
Gunship_Mark_II

Read the whole article, it's on early stages, there will be support for dx9 and 32 bit in futher releases.

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somonels
somonels

riight, you do realise we are talking about Valve™

I'm just pissy about my PC becoming obsolete, and bitter towards S2Games.

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InStars
InStars

You do realise that you could install 64bit OS on a 10 year old system?

And cheapest DX11 cards cost around ~50$ now.

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Snuffeldjuret
Snuffeldjuret

Awesome news!

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SPY-maps
SPY-maps

The new Hammer does look great although i did like the old Hammer (HL2) also really much, specially the way you could work with brushes.
This is more like press and release stuff. Even the biggest noob can make with this a map that looks ok enough.
Although real mapping qualities are always needed to make great maps. And it is sad to say, but with editors like this we will see tons of bad developed maps (like we can see in the movie above), press and add stuff, doesn't matter what and were....

Leon
(a old shool mapper, it seems)

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Capt.Host
Capt.Host

I'm no mapper (the only thing I can make is a few rooms and displacements) but I personally see this as a good thing for people who would like to put their imagination and ideas to use. If it's easier, great! But, of course, I believe that there will be a lot more in-depth tools (or even an advanced mode) that only experienced mappers like yourself will be able to use correctly, and use to make their maps really stand out in quality and detail.

You might be an old-school school, but there are "noobs" who would like to try making their own stuff, have their own fun with these tools. I might try it myself. Who knows...

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SuperNexus
SuperNexus

I'm hoping that Hammer 2014 and Source 2.0 will be backwards compatible with maps, models, textures, NPCs, etc. from Source Engine 1. Kind of like how GoldSrc/ HL1 content could be ported over to Source.

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McSug4r
McSug4r

I managed to import some Operation Black Mesa content and map to this editor, so the answer is yes. At least for maps and models are pretty much easy to port. Just not sure about NPCs, coding side is quite unclear for now.

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Olku_
Olku_

Well, my Intel Graphics supports dx 11 and the system is 64 bit. Also 8 gigs of ram.

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InStars
InStars

yeah, but it still kinda sucks compared to gaming level GPUs :D

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