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A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited Sounds & effects, Improved mobility (sliding, dashing, wall latching), More Gore - etc.

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Doom Exp v2.4 Halloween Special

Halloween is coming and as a little bonus I plan on releasing a Halloween Special update for Doom Exp. You'll be able to enable it in the Monster Management Menu. Also plenty new additions have been added and some Hud clean up has been made.


- Crucible charge value option added.
- Slide kick added.
- Slide kick on/off option added.
- Fire/Frost/Lightning grapple hook added.
- Frost kills make monsters drop extra health orbs.
- Buy Menu rearranged. Added more sub menus.
- AllMap and Infrared are now completely replaced with the power node container.
- Power node containers have random amounts of power nodes inside.
- All new power up sprites by Angel Soul :
- Low ammo capacity option added.
- Dash Attack added.
- Kick and blade glory kills shortened to a single animation.
- Removed a lot Hud icons that don't really give the player important information.
- Stomp Attack upgrade added.
- Mini Bosses now have individual spawn chance settings, except Archons of Hell and Pyro Demons, since they are both a Baron replacement.
- Marauder can't spam shields anymore. First after he fired his shotgun 5 times, he'll be able to use it again.
- Added and changed Marauder See and Look sounds. Taken from the Doom Eternal Marauder in-game dialog.
- Chainsaw fuel recharge upgrade added (5PN + 5K Xp). When reaching 0 fuel it will take 20 seconds before the fuel starts to fuel up again.
- Added new permanent upgrade (100% Armor Absorption).
- Hud icons rearranged (Green is the armor absorb).
- Pooping monsters removed.
- Halloween Special option added to monster management.


Feel free to join our discord server for exclusive info or to share your thoughts and suggestions. If you are experiencing problems you might get a faster response there as well. Also get early access to development builds of the mod.


Wow, i played DoomExp the last time many years ago and back then it was minimal, but still great. The amount of stuff you added to it now is awesome.
One question thou. I really like to have this Mod as a Base Mod, but would like to still play with other Weapon Mods.
I tried to play with some, while they work, some having bugs of course.
Can you maybe create a Version that let´s us use some of the usual Weapon Mods too?

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Officer_D Author

This mod replaces every weapon, so in that sense is a weapon mod by itself. Getting rid of that would break all the weapon upgrades you can purchase.

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"Slide kick added" and just like that, I'm diamonds.

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Officer_D Author

ᕕ(ᐛ)ᕗ 💎

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