Doom Exp v2.1 Release
It is finally here after countless hours of play testing and rewriting of scripts. I bring you Doom Exp 2.1. And I know it already now. One day after release somebody is going to find a game breaking bug. >:/
HUD Info
Changelog of the most notable changes since 2.0a :
- Entire weapon upgrading script was rewritten (no more forced weapon switches)
- Power up's are now temporary buyable upgrades.
- Monsters drop additional Xp for special kills.
- Added XP drops for breaking props.
- Added XP drop for flipping off monsters.
- Icon indicators rearranged / redone. Press F1 in-game to see what they mean.
- Grapple hook grabs onto walls on/off switch added.
- New Monster added (Enhanced Cacodemon).
- Script clean up for better performace.
- Fixed weapons taking ammo on infinite ammo power up.
- Pay 2 Win mode added. Weapons can only be bought in buy menu. Ammo/Health/Armor pickups are more scarce but can also be bought.
- Power nodes added as weapon upgrade requirements in buy menu.
- Power nodes are given via random drops, rank ups or can be bought.
- All upgrades removed from rank system. XP or Power Nodes are now needed.
- Higher ranks or completionist Tiers reward more power nodes.
- Wraith health lowered.
- Monsters now can get shock gibbed with the plasmarifle.
- Added Doom Eternal like Hud power up overlay. Only works when HUD overlays are enabled.
- Shotgun grapple hook detaches when fired.
- Chaingun Fast fire rate power-up camera zoom effect added + smoke added.
Feel free to join our discord server for exclusive info or to share your thoughts and suggestions. If you are experiencing problems you might get a faster response there as well. Also get early access to development builds of the mod.