Closing words for Rev2.
Doom 3 Evolution Revision 2 is now FINISHED (as the title suggests). After I finished 2.2 I was thinking about going back in but I quickly realised there're no more bug complaints, no more requirements and since D3E has always been a community driven projec,t I just didn't feel any reason to continue to iterate existed. On the Sikkmod update. I just don't feel it is necessary. The changes to the graphical side of SikkMod 1.2 (ones I use) and the ammount of time i need to put into this in order to merge the two mods is simply not worth it from my point of view. I apologise to anyone thinking otherwise, but I simply don't have the time to deal with it.
That being said. The mod is not dead. Chances are at some point I will go back to it and release a new Revision. No promises at this point and it may be some time so for now.
THIS is the final version for this revision. I have no plans to iterate at this point.
I'd like to thank everyone for the support and feedback you gave me, this mod would be nothing without the people who play it and report back. In retrospective I should have recruited some play-testers and not done the testing on my own. Maybe in the next revision.
My work on the mod was a lot of fun, I hope you playing it was a lot of fun as well.
Cheers, Slav.
cool :)
No Linux version?
No? What about releasing the source then, so we can compile on our own platforms?
Vanila Doom 3 Evo Rev 2 (and the patches) don't use a modified dll. Versions with SikkMod have a modified dll, but that's because of SikkMod, not because of my mod. What I'm saying is, I have no access to a Linux system so I can't say if my mod works there. If the game files in the 'base' folder are the same on Lynux and Win, then it should work on both. If someone is willing to give it a go- please do. If you don't mind, post the results here as well :). Thank you.