Post news RSS Dog club sculpting timelapse (HD Video)

Here is the next part in my 3D model tutorial series (part 1, part 2, part 3). This part covers sculpting the high-detail model that will later have its detail "baked" into a normal map to be used on a low-polygon model.

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Here is the next part in my 3D model tutorial series (part 1, part 2, part 3). This part covers sculpting the high-detail model that will later have its detail "baked" into a normal map to be used on a low-polygon model. Here is the base model:

Simple club

And here is the sculpted high-detail model:

Simple club

I have recorded a timelapse to show what the work of this step entails. You can check it out in HD here.


I exported the base mesh from 3D Studio Max into Mudbox using the .obj format. Once in Mudbox I subdivided the mesh four times, bringing the polygon count to about two million. It's actually very simple. Using a sculpting program like Mudbox doesn't involve a lot of technical details. You just kind of add bumps or smush things around using various tools until it looks right!

The next part will be about baking the normal map onto the low-polygon model. How much do you guys already know about normal mapping? I need to figure out how much background I can assume. (permalink)


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Comments
Ryswick17
Ryswick17

mudbox is awesome!

do you use a tablet?

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jeffr Author
jeffr

Yup, Aubrey has a small Cinteq tablet.

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thebeerinator
thebeerinator

*drools* I have a graphire and still wonder how awesome it must be using sculpting and drawing tools on a cintiq.

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formerlyknownasMrCP
formerlyknownasMrCP

I have one, and its awesome, I have one of the massive Cintiqs... I've only used ZBrush with it outside of Photoshop. but ASAP I'll be downloading Mudbox.. my god that looks epic.

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chris_sloany
chris_sloany

amazing!!

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vfn4i83
vfn4i83

Amazing work, free form sculpting is the best for detailing, make the job looks really easy; but still hate to bake, thou.

I also had bought a tablet just to model in ZBrush, but still to get into some practicing.

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SIGILL
SIGILL

Cool!
And I know near nothing about baking normal maps or normal maps themselves.. *shame on me*

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awesomepossum
awesomepossum

Nifty!

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Myloman
Myloman

Wow, I absolutely love observing the process of mediation from concept art and sketches. This is fantastic progress and a nicely put together video. Great stuff!

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lethal_vortex
lethal_vortex

wow thats Awesome. wish i had that skills in mudbox:)

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Velox
Velox

how long do you need for it?

it is awesome

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Dra6o0n
Dra6o0n

Very good, apparently your heading into the area where little detail uses even less resources lol!

There might be more techniques that exist that can lower the resource use and provide big enough detail for it to look nice...

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kinesis916
kinesis916

I love a good timelapse video. And it's nice to see one in mudbox for a change.

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Armageddon104
Armageddon104

Awesome-ness!

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Nebcake
Nebcake

Wow you guys put alot of effort into it, great job

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Assaultman67
Assaultman67

i know that a normal map is basically a bitmap that is used to further define model details on a flat surface by using a "3D (more like 2.5D ... kinda) color vectors" for every pixel ...

its sorta the derivative of a bump map ... with surface incline detail represented as color

or as Xzibit would say ...

"Yo dawg I put surface detail in your surface so you can have detail while having detail"

although that doesn't quite explain it :P ...

and i also know a high poly mesh can be used to make a really cool normal map for a low poly mesh ;) ...

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stewball
stewball

Sounds like you don't know as much as you think...

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