Post news RSS Dodging System v3 - now with i-frames!

3rd version of my dodging system, everything done with Cheat Engine 6.6 and Autohotkey tools, so, what's new? - biggest change : i-frames (invicibility frames) for both dashes and rolls - now dodging previously undodgeable attacks is possible, but still we need precise timing and it isn't overpowered, - faster rolls, - fixed bug with two-handers "dash-stop" - it was triggered if we performed dash too early after attack/roll, In some situations dashes are better (for example Golems or any size-m

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3rd version of my dodging system, everything done with Cheat Engine 6.6 and Autohotkey tools, so, what's new?
- biggest change : i-frames (invicibility frames) for both dashes and rolls - now dodging previously undodgeable attacks is possible, but still we need precise timing and it isn't overpowered,
- faster rolls,
- fixed bug with two-handers "dash-stop" - it was triggered if we performed dash too early after attack/roll,

In some situations dashes are better (for example Golems or any size-multiplied monster with phantom-range), in some situations rolls are better (stunlock escapes), in some situations both are viable (homing spell escape, fights with NPC's, Trolls, etc.)

Comments
R.K.Maroon
R.K.Maroon

Yes, brother, good work, but,
the enemies are more aggressive, i see, they are some sort of bosses?
We need to roll and dash all over the world's map to kill one of them?
Very good! More suspance, more fun!
The two handers overhed smash change is another great idea, the vanilla combat smash needs too much time to hit the enemy, specially sorrounded by more enemies.
If i remember, in the Gothic 1 and 2, when he hits someone the player don't do a step forarplayer does not step forward when hitting an enemy with a normal attack, lying, then, surrounded by more enemies, the player is still on the spot.
We need a good fight combat sistem against multiple enemies simultaneously.
I like the amazing new armors and weapons, too much!
Go ahead , brother and many thanks!

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