The developers of Dodgeball for the Source Engine would like to announce that Dodgeball Alpha 4 has been released. This is NOT another patch! This release includes a TON of new material that is guaranteed to have you dodging balls for hours on end! Thanks to the input of the community and weeks without sleep, we have been able to implement many of your suggestions and have made significant progress.
Alpha 4 can be downloaded at dodgeball.xsystemmods.com. We have also submitted the file to hl2files.com, moddb.com, and a few other mirrors. These will be available very soon.
Here is a list of items that have been updated in this release.
Maps: db_tetriz, db_skeeball, and db_caveball have been released. The map db_skyscraper has been updated and telefragging has been fixed. The community designed maps: db_Schoolgymn, db_Hockeyrink, db_2forts, and db_Yardwars have been released on the official Dodgeball dedicated server.
Sounds: New sounds have been implemented for the dodgeball bouncing, hitting and throwing.
Skins: A new dodgeball skin has been released.
Models: The player is no longer holding a grenade in the world model. He is now holding a dodgeball. New animations have also been added that show the player running with their hands poised to catch the ball.
Round Timer: Allows the game to restart the round and keep playing instead of having to reload the map everytime a round ends.
Competition Mode Beta: This mode allows players to play the classic dodgeball style gameplay in which players go out of the game when they are hit or when their ball is caught. The players are also able to come back into the game if someone on their team catches a ball. When a team has been completely eliminated, the round restarts. Stability:The Memory errors are much more rare although they are still being adressed..
Here are some Screens of the new maps.
We hope to see you in the servers!