Exceptional men and women make a name for themselves and gain infamy. Becoming the go to operators Artemis defers to in vital contract assignments and crucial operations.
Expert marksmen specializing in reconnaissance, special take downs and sabotage behind enemy lines. Dragon Squad is an elite unit of commandos specially trained to be superior to their ordinary Phantom counterparts. Whilst visually only appearing more heavily armed with slight differences in combatsuits the members of Dragon Squad are among the most powerful operators Artemis employs.
The four operator team consists of a leader, a slicer and two snipers designated Drake, Spike, Gizka and Silver respectively. All but one member of Dragon Squad is female with Spike being the literal odd man out, having been formed from mercenaries operating under Geist.
Dragon Squad has a personal pilot, callsign Monk.
Dedicated to stirring as much trouble as possible the members of Talon Squad are appropriately armed for demolition and continued direct engagements with numerically superior adversaries. Daring the courageous Talons are an elite unit of commandos specially trained to be superior to their ordinary Phantom counterparts. Whilst visually only appearing more heavily armed with slight differences in combatsuits the members of Talon Squad are among the most powerful operators Artemis employs.
The four operator team consists of a leader, a medic, a riflemen and a demolitions expert designated Titan, Stims, Razor and Acklay respectively. The members of Talon Squad are closely associated with Shogun.
Talon Squad has a personal pilot, callsign Banshee.
Led by Colonel Kath. Formed from the veterans of Operation Insurrection and without affiliation to any particular Founder. The Operators of Scythe Battalion are almost exclusively Phantoms and well versed in both urban en environmental combat. Equipped decently with quality blasters, repeaters, snipers, grenades and missile launchers to counter most threats. They don the standard Phantom armor for protection.
Like all Phantom operatives the use of implants and stimpacks is authorized and these resources are provided to give operators a minor edge and to close the gap with superior military forces.
Swift, silent and absolutely deadly. Expert Artemis operators piloting the armored vehicles of Reaper Company will swear to its unquestionable lethality.
The Reapers served with Kallabacca and are led by Captain Ares, commanding from his tank callsign Helios. The remaining vehicles bear the callsigns Wyrm, Wolf, Jaw, Mirage, Hera and Nemesis.
Infamous as the ace Squadron of Artemis the Firehawks dedicate their starfighters and selves to head-to-head dog fighting and interception missions as well as long-range anti-capital ship operations. The aces of Firehawk Squadron opt to swap out the Proton Torpedo Launchers for Multipurpose Warhead Launchers.
Firehawks are designated numerically in combat to avoid confusion. Members are unaffiliated with any of the founders directly since the majority of the pilots were part of the first recruitment wave.
Bombing specialists with a penchant for destruction and starship-sized explosions. The Razorbacks are experts at long-range anti-capital ship missions as well as precision bombing and close fire support for ground-side operations. Most starfighters in Razorback Squadron are modified to carry more and specialized explosive ordnance as the situation demands for.
Razorbacks are designated by number in battle to counter confusion. The members of Razorback Squadron are not drawn from the mercenary groups of any of the founders and as such they are relatively new to Artemis. Nevertheless they are not any less capable.
The Raiders are the foremost gunship squadron of Artemis going on missions that require precision bombing and close fire support for ground-side operations. Their vehicles are modified to carry extra ordnance with faster engines at the expense of armour.
The Raiders are designated by number in battle to counter confusion. The members of Raider Squadron are not drawn from the mercenary groups of any of the founders and as such they are relatively new to Artemis. Nevertheless they are not any less capable.
Artemis operates from several hidden as well as public bases of operations. All designed to accommodate either the military or the business aspect of the corporation.
Orbiting Fondor the Skyblade station serves as the chief corporate headquarters of Artemis publicly. For its Task Forces it is a rally point and berth before and after operations and for clientèle it is the place to go if an arrangement is to be made. Skyblade also houses a sizeable portion of the administrative and tactical staff.
External defences include potential Artemis Task Forces and Imperial Fleets in addition to two squadrons of E-wing assigned to defend Skyblade. The station itself is protected by two military-grade shield generators, twenty turbolaser batteries and five anti-starfighter missile launchers.
The frozen fortress of Mygeeto is the primary recruitment and training centre of Artemis known to the galaxy at large. The base is divided equally between superterranean and subterranean levels with the most dedicated to housing, feeding, arming and training new operators. Highwind is divided into several sectors depending on the roles of Artemis operators ranging from infantry and technicians to pilots and officers.
Permanent garrison forces include two E-wing squadrons, several infantry teams and two units of AAC-3 hovertanks. Other defences consist of minefields, auto-turrets and two ground-to-space turbolasers.
The sub-orbital mining station and platform Threshold hangs over the Tibanna-rich areas of Taloraan and siphons the precious gas for the use of Artemis. Threshold serves as a fuel and supply depot for Artemis forces and in addition to its large storage it contains recreational facilities for operators on leave.
One squadron of Phantom operators and E-wings protect the relatively hidden facility from attack.
Constructed with permission from the Selkath government of Manaan the hidden underwater research and Kolto procurement facility known as Bloodhaven serves to refine the precious Kolto healing agent into medicine and stimpacks, although in limited quantities. To supplement the production Bloodhaven conducts research into augmentation of organics to strengthen Artemis operators.
Bloodhaven is protected by two Phantom squads and its location on the sea floor in a natural valley formation. The facility is sometimes used as a safehouse for important clientèle.
Approved by the Mustafarian government, Dragon Ruler is a mining and production facility built nearby a subterranean lava river. At Dragon Ruler some specialized gear is constructed including weapons and armor along with components.
Its secluded location and two Phantom squads protect it from attack. The facility is sometimes used as a safehouse for important clientèle.
Hidden away in the Ghost Nebula of the Onderon system. The highly classified Artemis research and development station and production facility known as Azure Veil rests mysteriously among the ultraviolet plasma clouds. It acts as a last resort safehouse for the Founders should they ever need it and is therefore outfitted with luxury as well as all the requirements for a long-distance command.
Azure Veil relies on its secret location and the natural defences of the Ghost Nebula for protection but as a last line of defence it has the Ascendance, a Legatus-class Star Destroyer. Whilst unfinished it is still a great threat to any attacker.