DISCORD SERVER NOW AVAILABLE!
Now we are opening the official Arx Insanity Discord Server. You can join this server to follow the mod more closely, know more about the project, see exclusive screenshots, bug reports and more.
This is also a server dedicated to the original game, so you can discuss and share your love for Arx Fatalis, talk about Insanity, the game lore, theories, the old Arx beta, watch streamings and more about the amazing universe of Arx and Exosta.
Everyone is welcome, feel comfortable joining and being part of the new discord community, you can join in the link below:
RELEASE DATE AND TRAILER REVEALED!!: OCTOBER 30TH
Finally, I'm happy to announce the Arx Insanity release date, after 6 years of development the mod is in a final state and it's getting solid, so the date is close and the mod will be released on OCTOBER 30TH 2020, starting with a beta release!.
Development is intense and day to day the mod is being improved and approaching the conclusion, the long wait is almost over.
Plus, to commemorate the release date announcement, a first trailer for Arx Insanity is now released!, you can watch it in the link below:
IMPORTANT MESSAGE FOR RUSSIA:
If you live in Russia or some other country and can't access the site or send bug reports, you can also do so by sending private messages to my profile. Sorry for the inconvenience.
Bugs are added to the list and they are being worked on when they are received, if you want to report any bug don't hesitate to do so, have a nice day. You can check the list here: Bit.ly
UPDATE: 13/02/20 - BUG HUNTING QUEST, NOW ONLINE
Today we're happy to announce a new section in the website: Bug Hunting Quest, this is a new page for bug tracking and user reports, so from now the community can report bugs in the Insanity website, the page is intended for gameplay/in-game Arx script bugs.
You can join and help improve the game:
A massive hotfix for Arx is in process and with your help, we hope to find and solve all or at least most of the bugs found in the whole game, one of the goals of Arx Insanity and this "quest" is to fix all bugs as possible found in vanilla 1.21 and Arx Libertatis 1.2, to provide a stable game with the best functionality and bring quality to our beloved Arx, you can also send requests and suggestions for the mod. The Bug Hunting Quest is now online and you can submit all the reports you want in the link below, the hunt has already begun:
Edit: Don't worry about a progress update, the mod is in a very advanced state, currently working in the final levels for textures, and most of the work is now focused in audio, scripting, gameplay and item polishment, probably the final release date will be revealed along with a trailer in the next update :)
UPDATE: 23/09/19 - WORK IN PROGRESS STATE: LEVELS
Some people were asking for details about how the development is going on, now I share with you approximate information and what is done and what is not about level remastering. "2nd and 3rd remake attempt" descriptions mean early versions already done, but not matching the new mod standards and quality or simply not good, so they need to be recreated once again:
- Intro map
- City of Arx
- Arx palace
- Human outpost
- Goblin prison
- Goblin catacombs
- The big collapse
- Crystal caves
- Crypt level 1
- Crypt level 2
- Crypt level 3
- Crypt level 4
- Crypt level 5
- Waggon mines
- Rebel camp
- Rebel dungeon
- The caves (lvl 5)
- Outpost of Edurneum
- Temple Of Illusions
- The worm cave
- Dwarf Kingdom
- Dwarven mines
- Council room (new playable level)
- Miguel's fight arena (new playable level)
- Meditation room (new playable level)
- The sewers (new playable level)
- The underground void (now removed from the mod)
In progress and pending locations:
- Ice caves (50% done)
- Temple Of Akbaa (New 3rd remake attempt)
- Goblin Kingdom level (New 2nd remake attempt)
- Underground lake (New 2nd remake attempt)
- Mushroom forest (New design and concept)
- Ylside Bunker
- Outside World teaser (test level, maybe included with proper 3d and finding better methods)
Additional details about levels:
Yesterday all the dwarf level was finished 100%, the hardest level to remaster ever to be honest, it has new lighting design and now it's more creepy, also it's improved in environments, visuals and sound effects. Gameplay design was changed here, from a persistent and more annoying black beast, it will be a new nightmare and nemesis for Am Shaegar, dwarven mines are absolutely dark, so you will need to find a torch before explore the last part, also there is a little surprise in the level. This has one of the best atmospheres in my opinion. Crypt level 5 received huge/radical changes and improvements from lighting, fog, textures, lore, level design, ambiances and music in addition with new gameplay to bring life and make this last level more interesting and interactive. I dropped a new sneak peek for the dwarf kingdom in the upper banner and below, so you will have an idea without too much spoiler about the looking, much effort was put on this level. Work this level brought me vision problems but it was worth it. Let me know what do you think about this new type of updates, do you want more?, thanks for your support and if you have read all this, have a nice day :)