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Rebirth is very much alive - in fact, I'm planning a late April / early May Disc One beta release for PSX. This demo will include new equipment, materia, items, spells, modified shops and limit breaks, and more powerful enemies with intuitive element and status vulnerabilities.

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Contrary to popular opinion, Rebirth didn't die, it just got put on the back burner for a while. Since Christmas 2011, I've been working on a PSX Disc One beta to be released as a demo / early version sometime around the end of next month / May 2012.
As proof, here's a video of me fighting the Materia Keeper, here called a Hexadragon to hint at his ice-weak, fire-absorbing elemental affinities. Rebirth's enemies are divided up into a small number of memorable classes with particular weaknesses and resistances, and often renamed to hint at those classes. It's just one of the things that (I hope) will make Rebirth a fun mod to play.

The disc one demo will include

  • New materia and magic, including the much-desired water, wind and holy spells
  • Rebalanced limit breaks
  • Completely new equipment, with an emphasis on double-edged 'sidegrades' rather than 'upgrades'
  • Enemies with more intuitive status and elemental vulnerabilities
  • Stronger creatures and a noticeably increased difficulty
  • More steals and higher steal-rates, finally making steal useful.
  • The new 'disease' status, where Poison stops creatures from healing
  • The 'defence break' mechanic
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xPearse
xPearse - - 2,462 comments

And how long has this project been going on for, well at least its not dead.

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Dominator7
Dominator7 - - 3 comments

Hell yeah! You sir, have made my day!

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Wiweeyum
Wiweeyum - - 347 comments

Fan-freakin'-tastic news!

Reply Good karma Bad karma+2 votes
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