Post news RSS Din's Curse patch 1.023 released

We have released the 1.023 patch for Din's Curse. This patch is mostly balance changes (especially mage and resistances).

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Here's all of the changes for patch 1.023. Notice we try to attribute who made each suggestion.

Din's Curse

  • improved general warrior hit effect
  • fixed the druid's mana bonus per spirit (Pyro/Bluddy)
  • changed power bonus to mana bonus (just a wording change) (Bluddy)
  • now concentraion skill mentions sharing skill points (Valgor)
  • now circle and ward skills mention sharing skill points (DemonWar) (Valgor)
  • fixed energy shield icon (Maledictus)
  • fixed a typo in Thorn the Elite Bowyer's intro (Manumitted)
  • changed spirit modifier name from of Saint to of the Saint (Manumitted)
  • removed TownPersonChat2-6 since it was blank (Arjun123)
  • lures no longer block your movement (spacehog/Crisses)
  • you can no longer use your teleport stone when dead (m0stly_harmless)
  • made gate list ui a bit wider (tacitus)
  • viper venom now gets 5% boost per level (DeathKnight1728)
  • fixed money/happy npc tip
  • fixed a couple issues with healthChangeInflation on status effects like Blight/Regeneration (Despair/Max_Powers)
  • added a log quick tip
  • added player trading to help topic, manual, and a quick tip
  • fixed hidden quests sometimes getting stuck hidden (Crisses/Steve)
  • fastest settings should no longer hide quest related infestations (spacehog)
  • quest xp/rep rewards now display with commas
  • now cap the max level difference for xp related stuff to 10 (this # is moddable)
  • increased cold, fire, lightning, magic, and poison resist magic modifier per level from 0.45 to 0.9
  • increased elemental resist magic modifier per level from 0.15 to 0.3
  • increased Resistance Per Spr from 0.25 to 0.4
  • increased Resistance Per Spr bonus for warden & demonologist from 0.1 to 0.2
  • increased resistance monetary value from 5.0 to 10.0
  • in general doubled skills resistance bonuses
  • decreased armor calc parms from 25/50 to 24/48 (will make armor absorb more damage)
  • game now handles unknown items a little better now (Bluddy)
  • fixed an overrides/inheritance clash that was making some npc chats never happening (Bluddy)
  • added npcs looks towards town attackers quick tip
  • added 5% damage inflation to caltrops, smite, poison arrow, curse of pain, and bone shatter
  • added 5% damage inflation to wampir blood and poison ward (DemonWar)
  • added 4% damage inflation to lifeburn
  • changed inferno damage inflation to 4% (DemonWar)
  • added 2% damage inflation to immolation and natures revenge
  • changed protocol version to 19
  • added support for ProjRadiusDamageInflation, ProjDamageInflation, and DamageInflation
  • added 5% damage inflation to death blow, holy bolt, arcane blast, arcane swarm, shadow bolt, bolt of gloom, bone shatter, shockwave, tornado, and holy symbol
  • added 4% damage inflation to holy strike, holy fire, exploding arrow, immolation trap, freezing trap, lifeburn, and charged strike
  • added 2% damage inflation to fiery blast, sweeping flames, volcano, maelstrom, arctic shard, frost nova, ice storm, chain lightning, ball lightning, lightning swarm, fireball, earthquake, lightning, and thunderbolt
  • increased mace speed from 1.2 to 1.15
  • increased two handed mace speed from 1.85 to 1.75
  • potion vendors can now sell empty vials (Crisses)
  • increased Bravery duration from 30.0 to 60.0 (DeathKnight1728)
  • adrenaline now increases time 2 secs per level (also increases reuseTime) (alstein)
  • increased champion damage by 25% (alstein)
  • increased charge damage mult from 0.1 to 0.2 (DemonWar) (alstein)
  • renamed Shankar's Flail to Shankar's Hammer (Manumitted)
  • blood sacrifice now casts quicker and lasts a little longer (DemonWar) (DeathKnight1728)
  • shatter now costs more mana each level (Bluddy)
  • decreased strength requirment on bows from 1.5 to 1.0
  • decreased crushing blow magic modifier from 0.05 to 0.04
  • decreased critical hit magic modifier from 0.04 to 0.03
  • increased fire elemental summon damage mult per level from 0.1-0.2 to 0.2-0.3 (Pyro)
  • decreased mana regen magic modifier per level from 0.2 to 0.15
  • changed stoneskin powerup from defense to armor bonus (Pyro)
  • made plate/mail armor skills a little more clear
  • now people don't starve at quite the same rate as each other (DemonWar) (DeathKnight1728/Nim)
  • increased mushrooms world modifier mult from 4.0 to 8.0 (Crisses)
Din's Curse


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