Wherein three developers discuss random events in video games.
This improvised chat features:
- Marco Mantoan (of Picaresque Studio Picaresquestudio.com)
- Johannes Kristmann (of Maschinen Mensch Maschinen-mensch.com)
- Martin Nerurkar (of Sharkbomb Studios Sharkbombs.com)
If you’re interested in some behind the scenes, follow us on our improvised one hour long discussion about the goals, design and creation of random events. There’s a bunch of interesting ideas and points in there, if knowing how games are made is your sort of thing.