Chapter 4 - Uncontrollable
There are 2 special areas introduced in Chapter 4, auto walk and door trigger. We decided to have these special areas in a 50% transparent color of environment. Player will be needed to figure out the function of the area themselves.
Here are Level 1 - 4.
Recently we are playing Zelda on Switch and noticed that there will be a mark on the map where the player died. We think this is a good idea for 'Our Ways' to indicate the previous fail location. Player can aware of the marks and move carefully.
Level Design of Chapter 5,6,7,8
UI fit to different screen aspect ratio