Post news RSS DevLog #7 Chapter 4 Implementation

This DevLog is about the detail and mechanic of Chapter 4 and a little UX improvement.

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Current status

Chapter 4 - Uncontrollable

There are 2 special areas introduced in Chapter 4, auto walk and door trigger. We decided to have these special areas in a 50% transparent color of environment. Player will be needed to figure out the function of the area themselves.

Here are Level 1 - 4.

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Dead Mark

Recently we are playing Zelda on Switch and noticed that there will be a mark on the map where the player died. We think this is a good idea for 'Our Ways' to indicate the previous fail location. Player can aware of the marks and move carefully.

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Game Icon
Level Design of Chapter 5,6,7,8
UI fit to different screen aspect ratio

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