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Weekly Devlog #3! New Missions, font, inventory and item system!

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This week in Unforeseen, I have completed an inventory system (lacking placement/dropping and a gui), some missions (go to location, collect item, combination), and I made a font. For whatever reason, I cannot get text to render (if you're a Java programmer, help me out), but when I figure it out, there is now a font.

New Font

The font is really all that can be showcased aside from picking up items and the inventory "gui."

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