Post news Report RSS DevLog #16 - Dynamic Idea

Has work keeps coming along Chama continued testing and blocking is changing once more. Come check these new changes!

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DevLog #16 - Dynamic idea

Welcome to this week’s article of Chama!

Has work keeps coming along Chama continued testing and blocking out of ideas and experiments are coming into shaping the videogame’s base.

The Art

Has of this time most of the sketches made by our 2D artist have been digitized has most of you who on twitter might have seen.

2D4 12D3 12D2 12D1 1

Our 3D artist on the other hand is working on implementing the 3D models made of our lynx and boar onto the game engine.

3D1 23D2 33D3 13D4 2


The Game Design

Some more ideas are being conceptualized by our game designer and while some of it blockout is already implemented these can only be verified after testing.

GD1 1GD2 1

The idea is to make the 3rd level more dynamic without scrapping the facts given and implemented onto the core mechanics. Some of these ideas suggest a second objective and choices, ence the division in quadrant.

GD3 1

Conclusion

The continuous challenge of making Chama interesting and yet managing to raise awareness about it’s content is a conflictual matter that only seems to lead to an unbalanced cycle of both ideas.

That’s it for this week’s article of Chama. For more news follow us on our social media’s we’ll link them below!

Twitter: Twitter.com

Instagram: Instagram.com

IndieDB: Indiedb.com

Youtube: Youtube.com

We hope to see you next week! Goodbye for now!

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