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Weekly Devlog #1! Updated terrain, crosshair, and more!

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This week in Unforeseen, a new skybox texture for night, (it's very bad and will change) new crosshair, and procedural terrain. (I also broke the fog on the terrain while trying to make it low-poly.)


You can see the night skybox texture in the above screenshot. (Note: the player model is only temporary and it will change). Below is a video demonstrating the terrain and new skybox and crosshair textures.

Coming next week:

  • Low-poly terrain (maybe?)
  • Fixed fog
  • Particle effects
  • FPS tracker

Stay tuned for more weekly updates!

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