This week in Unforeseen, a new skybox texture for night, (it's very bad and will change) new crosshair, and procedural terrain. (I also broke the fog on the terrain while trying to make it low-poly.)
You can see the night skybox texture in the above screenshot. (Note: the player model is only temporary and it will change). Below is a video demonstrating the terrain and new skybox and crosshair textures.
Coming next week:
- Low-poly terrain (maybe?)
- Fixed fog
- Particle effects
- FPS tracker
Stay tuned for more weekly updates!