Post news RSS Devlog #1 - New enemies, decorations and tunnel types!

In the first devlog I want to introduce my game and show what have been done recently.

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Pixelpunk XL is a pixelated old school first person shooter with rogue-like mechanics set in sci-fi environment. It is similar to old games, such as Descent and Forsaken, but with rogue-like gameplay type.

Early gameplay prototype is here:

The levels generates randomly, combining different types of tunnels and rooms. Also in each room and big tunnel there are obstacles and decorations, which appear randomly after generating of the main level. The game has different types of enemies, also I plan to add several bosses with unique environment.

The most of tunnels and rooms are already set, in the past couple of weeks I have added 2 new types of enemies:

PixelpunkXL NewEnemies1

PixelpunkXL NewEnemies2

Also some new types of tunnels have been added:

PixelpunkXL10 NewTunnels1

PixelpunkXL10 NewTunnels2

The decorations and obstacles will make each level look unique, there is a lot of work to do, but here are some recent examples:

PixelpunkXL NewDecor1

PixelpunkXL NewDecor3

PixelpunkXL NewDecor2

Just for fun:

PixelpunkXL10 ForFun1

Happy holidays!


Interesting, I dig "Cockpit Games"! ;-) Following.

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JohnyBGooD Author


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