Yet another performance boost:
- Allows actor XML files to specify that animations shall be played in reverse direction by default.
- Permits the simulation to change the animation direction at any time and retain animation information like ammunition prop point visibility or animation time. (This way you can cycle within a part of the animation.)
- Adds Atlas Scenario Editor GUI to view animations both in forward and reverse direction.
Upcoming Transition Animations
Putting the animation play direction feature to good use in transition animations. Following proof of concept mounted knight featuring synchronized animation and stacked entities.