Post news RSS Development Progress #5

Hello ModDB! It's been a long time without news about Revenge of Love and I'm sorry about it, working on ARRANGEMENT (Revenge of Love's base) and some real life stuff has taken over. So without further addition, let's go for the news!

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Hello ModDB!

It's been a long time without news about Revenge of Love and I'm sorry about it, working on ARRANGEMENT (Revenge of Love's base) and some real life stuff has taken over. So without further addition, let's go for the news!

I'm no longer using Xash3D

Sad news first, I'm no longer using Xash3D for Revenge of Love, while it was great to work with it, I prefer to stick with the traditional Gold Source engine. This means that Revenge of Love will no longer be a standalone game, you will have to use Steam Half-Life (and nothing else) to play Revenge of Love once it will be released.

Going multiplayer

The latest video with the damage powerup teased that thing already, Revenge of Love is going to be both singleplayer and multiplayer.

The first modification done to multiplayer is the team system. As you may already know, Half-Life's team system is based on players skins, the server defines the "mp_teamlist" CVAR (Console VARiable) something like this: "hgrunt;scientist". This means that there will be a team of Scientists VS a team of Military Grunts. I changed it to have a 2 teams only system which is "Blue VS Red" like Team Fortress (or "Counter-Terrorists VS Terrorists" like Counter-Strike if you prefer). While the core of this system is in place, some tweaks and an user interface still has to be done to be completed.

Another modification is the addition of a new game mode, the very known popular "Capture The Flag". A quick and dirty working prototype has been made and early tests showed it works like a charm, it just need polishing, bug fixes to be completed.

If you have suggestions for interesting mutliplayer game modes, feel free to share them in the comments.

Redesigning the weapons

Originally, between 15 and 20 weapons were planned to be used within the game. After some testing, I found out that it was quite too much. Basiclly, you had a weapon from a specific category (a H&K MP5A4 sub machine gun for instance) and you had a "super" counterpart (a FN P90 for instance) like Quake (the Nailgun and the Super Nailgun to compare).

From now on, there will be 8 weapons and 2 singleplayer items. You may find that's a huge decrease in the number of weapons available in the game but considering the fact that all weapons have a primary and a secondary attack, I think it's enough.

Here is the old and new weapons sets for comparison, any weapon who don't have a replacement (-->) means that it will be removed:

  • Switchblade --> Butterfly
  • Glock 17 (9mm) --> SIG Sauer SP2022 (9mm)
  • Colt Anaconda Python (357)
  • H&K MP5A4 (9mm)
  • FN P90 (5.57)
  • FABARM (12 Gauge) --> Mossberg 590 (12 Gauge)
  • Double Barreled Shotgun (12 Gauge)
  • FAMAS G2 (5.56) --> FAMAS G2 (5.56)
  • H&K G36K (7.62)
  • H&K 21E (7.62) --> H&K 21E (7.62)
  • Vulaan M61A2 (20mm)
  • Mk 14 EBR (7.62)
  • L96A2 (7.62) --> L96A2 (7.62)
  • HE Grenade --> M68 Grenade
  • Remotely detonated C4
  • RPG-7 --> RPG-7

And that concludes this short news, like always, feel free to comment, suggest new cool stuff, track the mod or whatever.

Have a nice day (or night) ^^

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