Post news RSS Development Plans + Campaign Map Projection.

Just a short summary of what our mod is / what we want to create and a few glimpses into how the Campaign will look!

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►Mod Name: Kingdoms Of Westeros
KOW
KoW

►Platform: Attila

►Era: This Total War Attila Modification seeks to bring out the setting of the War of the five kings in George.R.R.Martins Fantasy realm of Westeros. Using the Battle mechanics of the Seven Kingdoms team, the team Of KoW, will Bring more than 20 westerosi kingdoms to life on the European campaign map in grand campaign Attila.

►Description: Mod description – A Total Modification for both Campaign and Battles in total war Attila : grand campaign, Kingdoms of Westeros will bring you a unique experience that will satisfy and Game Of Thrones show watcher, ASOIF Book readers and visually appeal to any medieval fans. Set during the wars of the five kings the kingdoms of Westeros mod allows players to play as a multitude of factions, fully customised both on Battle and on Campaign these factions include~

The North ~
House Stark
House Bolton
House Umber
House Karstark
House Mormont
House Glover

Beyond the Wall ~
Wildling Confederation

The Reach ~
House Tully
House Frey
House Bracken

The Reach ~
House Tyrell
House Tarly


Dorne ~
House Martell

Iron Isles ~
House Greyjoy

Westerlands ~
House Lannister

Vale ~
House Arryn

Crownlands ~
House Joffrey Baratheon

Stormlands ~
House Renly Baratheon
House Stannis Baratheon

We are creating our own unique Building slots and renaming settlements to define the players experience as authentic and realistic and respectfull to the rightfull lore.


►Latest Build: KoW~Nought.0

►Latest Patch: KoW~Nought.0

►Wiki Page: Doesn’t Exist

Mod & Team
►Mod Goal:
The Mods planned purpose is to convert roughly everything about the vanilla game into something completely fresh and new. And loved. We will convert the fantasy world of westeros into the European theatre by creating custom factions both on the campaign map and the battle map for you to strive and conquer your very own kingdom of westeros!
We hope to have the following fully unique / tweaked from vanilla Attila[ rhymed ]
Building Icons, Building Systems and the Building chains of all factions.
Fully Working custom map, with custom Settlement Names, Custom Visualised Art including custom Banners and Flags.
Customized family Tree and political options for certain factions. e.g Create the Kingdom of the Westerlands when you control province A,B, and C.
Custom factions with custom traits and starting positions.
Full New custom playable faction in both campaign and battle, the wildlings.
New Customized UI, Wallpaper and other menu artwork.

~ Possible Wall in map [ Modders are still trying to figure out if its possible ]
~ Possible custom Soundtrack.

Time frame is aiming for a 2month Release, but we dearly would love new members!

►Team Leader(s): Gamersville101
►Team Members: Barriston the Bold : / aka V-Burgh
Twcenter.net



►Team Positions:
• DB Editing: Name and pp of team's coder Barriston
• Stratpos Editing: Name and pp of team's mapper Barriston
• 2d Art: Name and pp of team's 2d artist – SKM Originals + Gamersville101
• 3D Modeling: Name and pp of team's modeler Barriston and Originals
• Animation: Name and pp of team's animator SKM
• Skinning: Name and pp of team's skinner SKM
• Mapping: Name and pp of team's battle or campaign mapper Barriston + Gamersville101
• Scripting: Name and pp of team's scripter Barriston
• AI: Name and pp of team's coder Barriston
• Research: Name and pp of team's researcher Gamersville101
• SFX\Music editing: Name and pp of team's composer\SFX editor Commision Denzie Gray

Note: All of the listed members are fulltime
Gamersville101
Barriston The Bold

►Proposed Local Mods: Gamersville
Twcenter.net
Barriston
Twcenter.net
Caligula
Twcenter.net
Mod Status
►Research: Intended Level: /In-depth
Percentage Completed: High
►3D Units\Buildings & Animation: Includes modified Vanilla icons and complete new units.
Intended to use: /All New
Percentage Completed: Average

►DB Editing: Includes addition of new units, balancing of unit stats, morale, upkeep, accuracy of missile units, new buildings & building trees. And certain misc changes like change of faction traits
Intended Complexity Advanced
Percentage Completed: Average/
►Stratpos Editing: Includes modification that includes, army sizes, where they're positioned & where settlements are positioned and named.
Intended Complexity Advanced
Percentage Completed: None

►Mapping: Includes modification of campaign map & new battle maps for custom battles. Intended Complexity Level: Advanced
Percentage Completed: Small

►Campaign Mechanics: Includes DB editing pertaining to any campaign map mechanics like faction diplomacy, technologies, character traits\ancillaries, settlements, income modifiers, buildings family trees.



►Mod Name: Kingdoms Of Westeros

Mod Platform: Attila
Release Status: TBD
►Mod creator\team leaders: Gamersville101
►Mod team members: Barriston The Bold
►Mod Description: Mod description – A Total Modification for both Campaign and Battles in total war Attila : grand campaign, Kingdoms of Westeros will bring you a unique experience that will satisfy and Game Of Thrones show watcher, ASOIF Book readers and visually appeal to any medieval fans. Set during the wars of the five kings the kingdoms of Westeros mod allows players to play as a multitude of factions, fully customised both on Battle and on Campaign these factions include~
►Other info on mod: Respectively Uses Most factions from the Seven Kingdoms Mod Team apart from the Wildlings.
►Forum link(s): to be provided by administrator
►Download link(s): None Yet.
►Permissions: Personal Use ONLY, no sharing or editing files and claiming as your own, submods may be made with permission of this team and SKM.


Enjoy!

Comments
BM__
BM__

A few points need to be 100% clear:

1. You (Gamersville101) leaked the Seven Kingdoms mod after obtaining it illegally and unethically.
2. You published videos of an unreleased Alpha on your YouTube channel after we had specifically denied you permission - on nearly 20 occasions (we have the PM's to prove it).
3. You created this page as a hosted modification rather than submod, without even mentioning the work you're using in the title (our name isn't "SKM" for starters)
4. You fail to provide required credits in your articles and mod description.
5. Seven Kingdoms is not an open-source mod; when marketed as an independent modification, the use of content requires permission from the creators.

Your long track record unethical behavior has been a significant burden on us as a development team, as well as our testers and YouTube partners. We're very flexible with community members and appreciate those who contribute, but given your past behavior and misuse of our content, we do NOT grant permission.

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