We will have several more / less important changes for the MP Part (though the SP Part will be completely abadoned, as you can see in the previous news ) , this will change the Gameplay MP based a lot and this will shift the gameplay away from spamming heavy tanks / heavy TD and lots of infantry to a point where smart gameplay and usage of different vehicle classes (and more important : light vehicle classes) will come the important point.
new cp model for another gameplay situation :
medium tanks 15cp from 400 points
medium tanks 20cp from 800 points
medium tanks 25cp from 1200 points
medium tanks 30cp from 1600 points
heavy tanks 30cp
heavy tanks 35cp from 800 pointsn
heavy tanks 40cp from ca. 2000 points
light td 15cp from 400 points
medium td 20cp from 800 points
medium td 25cp from ca. 1200 points
medium td 30cp from ca. 1600 points
heavy td 35cp from ca. 2000 points
mortars & supporter 15cp
light / medium arty 20cp
heavy arty 30cp
infantry cp's aren't final but here a small list for the changes (old cp count / new cp count):
volkssturm (or equal): 1/2
automatic rifle: 3/4
heavy mgunner: 5/5.5
light mgunner: 4/4.5
elite1 (paratroopers, no mg): 4/4.5
elite1 (paratroopers, mg): 4/5.5
elite2 (assault inf, no mg): 3.5/5
elite2 (assault inf, mg): 3.5/6
bazooker/at-rifle/flamer: 3/6
officer: 6/10
sniper: 9/10
radioman: 10/10
and here the beta changelog :
- fixed t29 front turret amor
- fixed ammo bug on "Stuka zu Fuß"
- fixed texture bug on Zis5 Fuel Truck
- fixed minor coop bugs
- fixed Voroshilets icon
- fixed spawn problem on 6x6 ukraine
- fixed minor bugs with textures
- fixed 20mm lathi was undestrucable
- fixed riflegrenade weapons
- fixed r35 damage status icon
- fixed romanian panhard turning abilities
- reworked light amored vehicle pricings
- reworked mechanized infantry pricing
- reworked rocket artillery spreading and arc of fire
- reworked supply truck pricings and limits
- reworked artillery reload times, and pauses between barrage shots
- reworked artillery spreading and damage radius
- reworked rocket artillery reload timesdepending on damage per barrage and count of projectiles per barrage
- reworked tnt damage
- reworked infantry CP Settings
- reworked vehicle / artillery CP Settings
- reworked sandbag building time (infatry) from 15s to 30s
- replaced mg42 and fg42 sound
- replaced several existing models with newer ones
- reduced rpg weapon spreading
- removed singleplayer expansion due heavy problems.
- added new ambient sounds (firefights in the background)
- added T26E4, t48 , sdkfz 251/17, morris cs9 , sig33b, stug3e and more
- optimized game settings for less crashes
Thank you so much for finally fixing the T29 turret front, also exited about the major changes for this mod, especially the part "- optimized game settings for less crashes" this.. this is what i like. Thank you for this amazing mod and all good for you in the future.
Are there any plans on moving the PzI 'Bison' back to the artillery section?
though it was never used as normal artillery, it wil stay in the self propelled gun section.
Every artillery that dont has to be towed is SPG. Having Bison back in Artillery section will help for better orientation.
ok ;)