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The Moshanyana is Still Alive ! Some news about performance (again !!), gameplay

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What ? Do you think It was dead ?

Well, in fact more in stand-by. Still the developpment of my other project, the IFSCL, continues, I learn more and more about flash (already this big question of performance). Think one moment about learning other ways to do the Gui (Unity, UT3 Scaleform...), but finally, the results gets closer to my own vision day after day.

About Gameplay :
There is a balance between atmosphere and pure gameplay stats, very difficult to maintain. I want a game playable for no casual gamers (It's absolutely not the goal of that game !) but with content, so stats, number etc...Must be here, with also cool animations, and already in one type main windows that don't change... So hard to make...

As you can see, things have changed from side or place, and I gave more space for future new bizarre functions.

Development screen 17/04/11
Development screen 17/04/11


This is looking better every update.

I just wish said updates were more common.

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Still watching here, looks mighty interesting.

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