Greetings, everyone, and welcome to our third development blog for the new Red Wars 2. In this blog we will be showcasing another powerful faction of Red Wars, the United Federation of the Vaegirs. We will be going over the faction's lore, playstyle, troops, and more.
To the north-east, a fervour similar to that of the Swadians has gripped the Vaegirs. Revolutionaries espousing new ideals, just as radical as those held by the Swadians, the target of their spite are the rich and powerful. These new ideals held by the common man, anarchy and communism, take hold of the Vaegirs, sending them into a frenzy. Open combat, firefights and civil war have ravaged the Vaegir homeland, the heads of the Vaegir elite classes now decorate the freshly built execution grounds where thousands gather to witness the vile spectacle which has claimed the lives of hundreds, all for the greater good. A communist revolutionary party has taken control of the Vaegirs, with this new power they have revitalized industry, agriculture and bureaucracy, washed away the old order of aristocrats and gentry, and established itself as a mighty industrial nation capable of challenging even the foreigners and their vast empires.
The Vaegirs field an army of shocktroops, ranging from ill-equipped suicide infantry made up of conscripted peasants, to the feared Red Guards handpicked from the fiercest and most experienced revolutionary forces. Their main fighting forces are often supported by the Cevars who formed the backbone of the White Army's cavalry forces, they now serve the Red Army as both shock cavalry and marksmen. Vaegirs are stronger than your average soldier, being able to withstand twice as much damage as their counterparts, and what they lack in firepower they make up for in numbers. All of their forces are equipped with extra armour padding and plating, usually made of scrap leather and salvaged iron, but are more likely to be sent out onto the field without a functional firearm due to supply shortages.
The Vaegirs, and their Khergit allies, have declared war on all that oppose their ideology: The Nords, the Swadians, the Rhodoks, the Sarranids, and even the Commonwealth which resides in Balion. Their strength alone is able to match and possibly surpass that of the Swadians, but with their alliance with the Khergits they may become an unstoppable force in the world.
The new Vaegir political order is one which is dominated by a powerful military hierarchy of generals and warlords, often referred to as the “Commissariat”, they rule with an iron fist over the proletariats as if they were feudal lords, using both fear and propaganda as effective tools to motivate the proles and turn them into cannon fodder for the upcoming wars which are already being referred to by the propaganda ministry as “The Great Revolution”.
In the next blog we will be showcasing their allies in the eastern steppes, the Khergits. Stay tuned.
Regards,
the Red Wars team.
Wow,you are doing an amazing job with the mod. Best luck ahead man!
Man, hope there'll still be some semblance of a White Army, or maybe the Russian Liberation Army.
En.wikipedia.org
I hope for the same thing as well since it would be cool to play with this world white army or ROA against the reds
Would love to see "Vaegir Civil War" included, the idea of completely established Socialist Federation, kills lots of potential
White Army serving the monarchy and Russian "Liberation" Army who served the Nazis, probably added as bandit forces for flavor text.
Why the health and armor bonus rather than one or the other?
So they don't die immediately; during play testing I noticed that having either the health boost or armour boost they died immediately, but with both they can tank 2 or 3 shots before dying, which isn't perfect but at least gives them a chance to reach the enemy.
Our inevitable revolution will spread across the world!! This soviet-themed-expansionist-fantasy faction reminds me of the video clip for metallica's All Nightmare Long song xD
Great job as always, i look forward to paint calradia in a beatiful red color with the blood of the fascist scum! For the motherland!
Dear Red Wars Team!
'Tis is an excellent Development Blog as always!
Though, I wonder if you will introduce some new game mechanichs to get the idea of the time - not only bloody trench warfare (check), but the industrialisation and ideological warfare?
You know, I'm thinking, will it be just vanilla Warband with scenes from 1920's and guns - or there will be something that will bring the taste of age?
e.g. there would be possible to supply troopers not only with food but with the medical supplies and ammo - otherwise you're in a risk, because the troops on march will cause casualties (accidents, guerillas attacks, sicknesses, weather, etc) that might wound or kill soldiers.
Or use special options during sieges: order to full blockade and bombardment with heavy artillery and poison gas - that will cause destructions in the town or castle, reduce the number of enemies with wounded and kia. But that would cost (with money and reputation perhaps).
Or building new buildings in the towns and castles and villages...
Also I am wondering if the ingame world is to be rewritten in the ingame files (mechanics, dialogs, etc) to suit the time, it would be strange to see medieval Alayen in the "revolutionary" Khudan.
updated:
More suitable for the age is repressions - you said that vaegir reds using fear and propaganda as well as original - ussr. If that or other town is holding that or other ideology that differs from yours that town will cause troubles to you: low profits from renting, tolls and taxation; maybe even riots, revolts and uprisings - and for the convertion to your ideology the villages and towns must be put into repressions - exiles, executions, etc; (putting the option in town screen) that will slowly convert the town or village at the cost of reputation losses and town's or village's prosperity.
This keeps just getting ever better
Needs an obrez for the bandits/rebels!
How can a game be complete without ushankas ?
The only thing better than shooting communists is shooting well-defined and varied communists! Hooray for Red Wars! Hooray for violence!
(buried)
The yankee with machine gun:
"YEEEEEEHAW!!!"
Yank's machine gun:
"DAKKA-DAKKKA-DAKKKA"
Filthy Commie:
"Aaaa, suka, bleat' nikto ne skasal mne chto u nih toje yest pushki (THUD)Uuuuugghh..."
The End
is the alliance between factions going to be permanent? can the khergit/vaegir relations sour similar to how the USSRussia and PRChina actually did in real life?
You mean rivalry, border frictions and permanenr risk of full scale war like in real life?
Chinese don't like ruskies that much.
We can definitely set the ground for certain factions to be allies, but we can't force them, there's a decent chance that the Vaegirs will declare war on the Khergits, due to border friction and such, but it's unlikely it'll happen until way later on in the game.
Will there be an option for the player to lead a second revolution to oust the man of steel and install not a dictatorship of an oligarchy but of the proletariat?
Well, you can do it yourself by taking over a Vaegir's castle or Vaegir's town and start a new revolution against Iosif the Steelman.
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Will there be anything resembling the White Army? Either as a landless faction or as the culture for the player faction? I completely understand if this is too much to ask I've just always found the idea of fighting against the Reds in Siberia with like, a hobbled-together white army
No DP28?
dowload?
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