Not much from me today, I've basically been working on some of the survival elements in Crawle, for example now if you're at less than 50% health or thirst your health will start diminishing, not rapidly but noticeably. Also put the disease rate up since those things never proc.
Anyway, Carim's expanded on the old collision system we had; few bugs here and there but nothing too major that we can't patch up:
Believe it or not in each of those screenshots there is proper collision detection.
I know I promissed a combat system and sorry but I really didn't have enough time between school and studying for exams (pathetic excuse eh?).
Okay that aside I'll clean up the engine, finish something amazing and then release a PTV... probably... maybe.
Also if you haven't already you should check out my "Death in Crawle" development blog over here:
Sleepystudios.com
Just wanted some opinions on how I should handle death in Crawle because at the moment I feel like I'm being a bit harsh.
I like it very much, but i'd actually like the game to be unforgivable. Perma death is why people love roguelikes, and that makes them play games over and over. Losing is fun!
Basically it goes like this:
Easy mode - 3 chance death system. Diseases chance is x1, amount taken from hunger, thirst, sanity, etc is x1.
Normal mode - 3 chance death system. Diseases chance is x2, amount taken from hunger, thirst, sanity, etc is x2.
Hard mode - 2 chance death system. Diseases chance is x3, amount taken from hunger, thirst, sanity, etc is x3.
Unforgiving mode - Permadeath. Diseases chance is x4, amount taken from hunger, thirst, sanity, etc is x4.
I've been following this game for a while, I check out every one of your updates on the game. It looks awesome. Keep it up :)
Will do!
I'm liking watch the develop too! And have a sugestion about the construction of the world.
Maybe are too colors and terrains together, like the mud mixed with grass, that is mixed with water, that is mixed with sand. I think (in my humble view) the terrains can be bigger and not so mixed in all part.
I've read in a another topic the construction of a biome, maybe it changes this style. by the way, forgive me for poor english, but I try my best :D
Good develop!! o/
I'm probably wrong but are you suggesting that we mix everything together and make the world size bigger? If so its a good idea but we honestly prefer our humidity based biome system that we're working on. It gives the world that realism we like to have in Crawle.
Sorry, I think I use the wrong words. Simplifying, I suggest not mixed too much the terrains.
Ah right. Again, I prefer the biome system even if it overlaps because thats how nature works.