One of the tasks of our project is to create the original component of the shooter. Almost all new projects solve this by introducing flared systems, removing the sight in the interface, increasing the damage or making a strong recoil from the weapon. It is very important to consider not individual mechanics, but their totality. Any location that we create should involve a sandbox in which it will be interesting to solve problems.
Work is underway to improve gameplay methods, creating models.
Posted by romalex79 on