Post news RSS Developer Diary #2+3: The Crew and Land expeditions

First part we show one of the core mechanics - ship management. The second part is how you can gain new resources and what the land expeditions is.

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The Crew

In Maritime Calling we aim to show the ship exactly as it was - a living town, bursting with activity. Moving town that is actually a vehicle which gets you from one place to another.



The crew is the lifeblood of the ship, making sure it runs smoothly. As a captain, it's your job to make plans for every situation: day shift, night shift, combat and land expedition.



Raising sails, dropping anchor, measuring depth, cooking food, cleaning and repairing hull - this is just a handful of activities that sailors are performing on the ship. Different types of ship also have unique workplaces, and you can unlock other occupations by developing specific innovations.

Experience, skills and traits play a key role, determining whether sailor will succeed in any task or fail. From losing health, crew morale to even tragic deaths - running a ship was never an easy task.

Land expeditions

In any seafaring journey the eventual goal is to reach some land, be it a friendly port, hostile fort or some uncharted island waiting to be explored.



Putting a fresh coat of paint to the classic text quest narrative adventure by adding some interactive elements like a drawn map allows us to handcraft stories for every occasion. Every island consists of locations and paths connecting them. Some of them are hidden and can be only discovered through the story-driven exploration.

Every place might hold a secret, be it a valuable resource (tropical fruits, shipworthy timber, wild animals to hunt, gold and iron ore) or a narrative encounter (trap, ambush, shrine, sailors getting fever, shipwrecked sailors, snake biting one of the sailors, native village and many more).

However, land expedition is not just an easy gathering expedition, it's also a survival challenge. The dense impassable terrain will make your crew sick and tired, hungry and thirsty for food urging you to break a camp and rest.

A good captain is well prepared and by assigning right jobs to the sailors you might alleviate some of the risks during expeditions.



By specializing sailors on gathering resources, combat readiness, supply management and giving them right tools for the job you will increase the longevity of your expedition and make it easier to discover all of the secrets the land holds.

Dont't forget to add Maritime Calling to your wishlist on Steam.

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