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Collisions & Physics - REFUSION development weekly report from Prague

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Last week among other things, we were connecting our physical module ( into the engine and getting collisions operational mainly to avoid the camera passing through objects on stage.

For this purpose we created a sort of playground, where we’re going to test those collisions and behaviour of physical objects.

Phys Testing Playground
Phys Testing Playground
Phys Testing Playground

One of the first thing we are testing after connecting the physical module is collision of object connected to the camera and other basic physical behaviour of primary objects, respectively geometric shapes (plane, triangle, sphere, cube/cuboid, and capsule). Once the primary testing is done, we will connect the advanced physic (composites of more objects).


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