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It’s the second official week in quarantine, as Studio Mononoke continues to make progress remotely.

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  1. (What’s New?) A list of what has changed this week (tweaked mechanics, added content, etc).
    1. Improved mechanics
      1. Rotating while holding
      2. Map
    2. Juice
      1. Rain
      2. Menu selection
      3. Tutorial
  2. (What’s the Motivation?) A discussion / summary of why you made these changes. Where is your project headed?
    1. People had some trouble with the objective of the game
    2. Polish
  3. (What’s Next?) What changes you plan to make for the next iteration.


It’s the second official week in quarantine, as Studio Mononoke continues to make progress remotely. This week went a little smoother as I think the team settled into some routine. We got some great feedback from the playtesting session and used it to add polish to our game. Some of the main changes we needed to make were improving the clarity of our objective, improved tutorial (give players more time to understand mechanics), anything else? In addition to this we wanted to continue to deepen the mechanics of the game play.

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