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P3_beta DevBlog. This week's update. No big game mechanic changes, mostly implementing other features

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This week was fairly uneventful as we didn't add many new features. Just refined the features that we were working on last week, made some small changes based on suggestions, and made bug fixes. Overall, our focus this week was finally implementing the leaderboard system, visual effects for lava, a better-looking stamina bar, a visual effect when the player dies, fixed scene transitions, a more interesting home screen, a toggle for UI elements, a climactic final level, etc. Our motivation this week was to begin final refinements before we clean everything up next week for our p3_gold version. To do this, we looked at last week's playtest, where we noticed that the scene transitions were broken (not starting when a new scene was loaded) as well as how a player could glitch the game if they died before the scene transition finished. Next week, we will be making final adjustments to every level, difficulty settings, aesthetics, and possibly spawn in effect.

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