As I mentioned in my last post, there is a good bunch of social-stealth features I want in the game. The highlight of this week is addition of what I dubbed the “Illicit System” where NPCs can spot and remember the player doing illegal stuff like trespassing into a room, picking locks, or stealing . There’s also now support for NPC ownership of said objects, so I can easily have a conversation open with “I saw you snooping around my room…”
DevBlog: Social Stealth, Trespassing, Lightmaps and potplants!
This week of gamedev brought the concept of illegal behaviors and suspicion into my game, as well as some graphical tweaks and models!
Posted by Koobazaur on