Post news RSS Devblog #8: Parcel History Week II

It’s that time again! In the second installment of our special “Parcel History Week”, your favorite creative director shares a tale of another point in Parcel’s development history. There are pictures, even if there perhaps shouldn’t be!

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Our talented creative director Pyry Takkunen talks about Parcel's history in the eye opening sequel to Parcel History Week (part two)!

Pyry wrote: It was the Spring of 2013. Through my studies, I had already secured an internship position at RedLynx, a Helsinki-based Ubisoft studio known for the awesome Trials series (that I was a big fan of), and had every intention to go there at the start of the summer. However, what was then still known as Meatspace Postpeople was at the back of my mind all the time. I knew the game deserved and needed to be made properly. Tommi was working at another games studio located here in Joensuu Science Park, and I was also doing some school-related stuff there, and we came across the Science Park’s business idea competition, “Start Me Up!”. As it was a no-risk competition that rewarded ideas rather than established business plans (that we didn’t, at that point, have), we saw no reason not to enter the competition with the game...

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