Post news RSS Devblog #8 - New and first 3D spaceship!

First time going from mixed 2D to a 100% 3D engine! New spaceship in 3D!

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Hi!

I take the opportunity of that new 3D spaceship model to make a quick devblog about the changes it cames with.

Let me introduce you to 3DEFAULT, our new test spaceship completely handmade by myself!


For those who just came onboard, Wheelless was in full 2D last year, and it was around June I found out about ProBuilder, making it easy for anyone to model something in 3D directly in Unity. Previous spaceships were in 2D, as pictured:

Wheelless - normals


So, after some testing, learning and die & retry, here it is, the first spaceship in full 3D!

As you can see in the first gif, I've modeled the Hull and the Armor separately so I can BURN IT when damaged.

After some considerations, the chassis might not be included in the final game as it wasn't worth the time building it VS the time you'll watch it in action.

Catching up with already included features from the 2D versions, I've made some animations for the exhausts vents for when you use an {active} equipment:


On the new stuffs side, I added two sets of active lights along with 'burning' animation for the thrusters:


Rear lights are enabled when you hit the Brakes button/key. The burn animation from the thrusters activates when you are moving.

When entering a dark area, you'll need some lights for revealing the path in front of you: Headlights!


Headlights will automatically be enabled when entering a low luminosity area, or at night.

Obviously, all these features won't be the same for each spaceship manufacturers. For example, alien style spaceships would have some bioluminescent organic lights, robots would have neons and humans some LED-like lights. Same with the read lights.


I've also updated the shields to a 3D model:

wheelless__3d-spaceship__shields


Gameplay wise, the Shield is exactly the same as described in the previous devblog, it is more of a graphical update than anything.


Finally, customised decals are easier than ever with the new materials settings I used for this version (vs the horrible multiple sprite layers nightmare from the 2D system), so color swap is a one-line code change!

wheelless__3d-spaceship__competitors



This is the first step toward new spaceships for the game. As you well know, the first one always takes the most time and effort, but as my 3D skills improves and more and more ship parts are created, more and more spaceship will come online.

We're still concepting and revamping all the spaceships designs with the new 3D modeling in mind with Yuubae. Until we have locked up all designs, I still have to finish the main menu and have to start one final circuit to play seriously on, along with the last part of the Health System 2.0, aka damages states.

We're nearer the Alpha 2.0 each week, so bear with me!


Also, special shoutout to the /r/NintendoSwitch subreddit for the nice feedback and comments about this project. I wouldn't have dreamed for so much positiveness from randoms on the internet and that really warmed my heart!

So thank you all for reading my posts and following this project. Don't forget you can join our discord channel and follow us on twitter!

See you next time!

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