I got around to creating a persistent game logic and a basic system for level transitioning. And then I realized I need a save system to preserve the game state, and all hell broke loose. Ok maybe not so dramatic, but as a freeform game where you can go back and forth between scenes, it did pose some interesting questions and challenges. Doing a bit of research I stumbled upon this awesome, free Unity Serializer system, which might just save me a ton of headaches!
DevBlog #3: Save States, Dialogue, and Women
Finishing some coding tasks and jumping back into character writing and modeling. Say Hello to Miss Sinclair!
Posted by Koobazaur on