Post news RSS Dev Update: Combat System and Level Design

After some weeks working and polishing the Combat Dynamics and the Storyline, we bring some High-Resolution Screenshots and a Development Footage to describe the Third Person Mechanics and Combat Movements.

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Hey Guys

After weeks working hard and polishing our gameplay, we can finally present a video example of our combat dynamics, which we have been working on for the last 2 months.

We are actually working on the storyline and the combat system simultaneously so we can design story driven elements with a higher level of accuracy;

The Gameplay footage you are about to see is a very early footage representing the dynamics of the combat system, as a slow and tactical duel between the player and a representation of an enemy.

The Cinematic Sequence is the prototype created to be our Introduction for the game, a couple of scenes from the initial level, followed by an amazing original score created especially for the game by the very talented composer Stelios Goulas.

Combat Dynamics Prototype



Cinematic Sequence



Screenshots





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