Post news RSS Dev Update #10 Finalizing Remaining Deadlines for Chapter 1 & VR

We've been continuing to update the level and promo art testing different things and setting up the final deadlines for chapter 1 internally. VR work is progressing and we will have more screenshots for those levels next week.

Posted by on

Few Team Vacancies

  • Particle effects artist
  • Animators
  • Prop modelers/Environmental modeling

Since we're royalty we're totally open to work with your schedule and the time you can contribute. If your interested send your reel or portfolio here(we have a very mixed bag from people in the industry to hobbyist level) we'll setup an interview with one of our divisional leads if you meet the bar and get you started. So after reading if your interested check us out! :D If we're not looking for a position you do but think you would be a good fit on the team whether it be PR or Audio related or just anything hit us up lets see what you got! Now read below and see what our talented team has been up to lately! There is a lot more to post coming up in the following weeks

Email Contact:

Concept Artists:

We have been playing with different promo ideas. Yes we know storm is spelled wrong but what is a blogging dev suppose to do? Just ignore it pretend its spelled correctly. In the final it would be obviously~ :)

VR Online:

We played with some loading screen graphics nothing final yet just WIP's really and placeholders to get a nice design going we'd replace with our assets. Ethan is also blocking out and getting the actual level ready for internal playtesting at the end of the month!


- Andrew has implemented Cloth physics for the Russian grunts and hes working on getting the final grunt revisions in. Improving their skinning overall no more weird clipping!

Character Modeling

We replaced Amber's base knife on her back to a baton. From criticism in the VR to add a non-lethal take-down for melee and the dart attachment for Amber's pistol. It will hang as a physics object on ambers pants that she'll grab and swipe out when you wish to melee someone.

The base Ancile Female is almost done as they just finished up the male last week.


Been recruiting and polishing up the base systems like the Drone UI Widgets and Spot detection to be a lot better then the current implementation in the VR heres a preview. Also been working on expanding their investigative abilities for the AI so they can adapt to the player a bit more realistically.

When they hear sounds they enter a investigate Sound mode and place a marker I.E the blue icon that the AI can share and use in combat stages to find the player. Not to mention you can also notice the new detection meter that fills once they see you. Similar to Dishonored 2 or Assassins Creed.


They have been up to no good like always! Here some of their work from the guys . We also added a non-lethal secondary fire to Ambers primary weapon that will stun enemies and knock them out when used.

Level Designer Updates:

Lighting and other adjustments theres isnt to much to show this week since the areas they have been tweaking are bit of a secret so you'll see them when you play. These are WIP and subject to change before release.

Other Ways to Support our team

O and remember, buying the VR Missions helps keep our server infrastructure up helps us keep developing the game. It makes our lives as indie developers that much easier. If your not interested in the VR or already have it check out our Patreon by clicking the image below. Thanks for following us and we hope to have a solid release soon next year! Also we'll be looking for QA testers to test performance and gameplay! So watch Indiedb closely!


nice so far

Reply Good karma Bad karma+1 vote

Great work, continue !!!

Reply Good karma Bad karma+1 vote

Looking nice there!

Reply Good karma Bad karma+1 vote

"Similar to Dishonored 2 or Assassins Creed."??? This kind of feature is been around from the playstation 1... like metal gear solid 1? Why is this new feature on recent update? Sorry bad english.

quick edit, taser looks like corn on the cob grippers

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Related Games
Related Engines
Unreal Engine 4
Unreal Engine 4 Commercial
Related Groups
Anime Fans of modDB
Anime Fans of modDB Fans & Clans with 2,410 members
Digital Gaming Studios
Digital Gaming Studios Developer & Publisher with 3 members
Females In Uniform (Lovers Group)
Females In Uniform (Lovers Group) Hobbies & Interests with 485 members
Fenrir Studios
Fenrir Studios Developer & Publisher
Horror-Mod Fans!
Horror-Mod Fans! Other with 176 members
Humble Bundle
Humble Bundle Web & Community with 749 members
Indie Devs
Indie Devs Hobbies & Interests with 1,674 members
Indie Gamers
Indie Gamers Hobbies & Interests with 1,514 members
Let's Play Indie Games with Christonian
Let's Play Indie Games with Christonian Entertainment & Press with 144 members
Level Design Group
Level Design Group Hobbies & Interests with 653 members
Maya Arts & Literature with 48 members
Science Fiction Fans
Science Fiction Fans Arts & Literature with 794 members
The Indie Game Mag
The Indie Game Mag Hobbies & Interests with 119 members
UDK Developer's Group
UDK Developer's Group Hardware & Tech with 690 members
Unreal Engine Devs, Modders and Players
Unreal Engine Devs, Modders and Players Fans & Clans with 699 members