Post news RSS Dev thoughts, the building system

Battling the building system, which style do you prefer?

Posted by on

Shelters and You

At first when I started making the game, I knew I wanted a building system, it's essential to survival games (in my personal opinion), and doing so with your friend(s) is even more fun, I eventually settled for the "Blueprint"-style building system, where you select a blueprint you want to build, place it in the world, and then collect materials to build it. Like the game "The Forest" does it.

But now that I've been using it for a while in the game, I feel it doesn't really make it "personal" enough, it's not customizable after being built, you cannot add to it and you have to start from scratch if you want to expand to a larger building.

My question to You:

Which building style do you prefer? Have a look at the video, tell me what you think.

Using both systems

I will most likely use both systems, but I don't want to use them for the same thing, as in this example, crafting buildings. My thought here is to use the First system for buildings, and the second blueprint system for boats, generators, traps and so on.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.