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Let's have a look what's been going on the last two weeks on LBKR and what's to come!

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I know that articles that only contain a link to another website are not particularly popular in general, but I've had some major connection issues with the IndieDB website the last few days, and after a huge amount of attempts to post the full article here I decided that this was currently the best option.
So anyways, for the full article have a look at the LBKR website: Lootburnkillrepeat.wordpress.com


The release of LBKR v2.25 is closing in, and I've also begun planning v2.26, some interesting features and updates coming up!
Again, pardon the redirecting-you-for-the-article-post but as said, it's been difficult to post on IDB lately, let's hope the connection issues of IDB vs my computer is sorted out before the v2.25 release atleast! :)

Comments
booman
booman

Awesome as always! The 2.25 release is GREAT. I played in Linux for about an hour and had a lot of fun. In fact, I was able to continue using my character from the last few releases.
I love the new abilities! Floor stop and freeze are GREAT! Very effective against a lot of enemies.

The only bug I noticed was when I opened the inventory, my character in-game was showing the wrong equipped weapons. When I closed the inventory then it was showing the correct weapons.

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Kakburk Author
Kakburk

Thanks, I'm glad that you like it! I'll do my best to improve the abilities even further, alot of them still aren't finished. Also, expect better ability tooltips in the next release, it's been on my to-do list for quite a while as they currently are confusing (atleast in my opinion ;))

Hm, some weapons share the same model but may modify it slightly, perhaps it could be that the inventory preview camera doesn't render the modification... never the less, I'll have a look at that issue! Thanks for notifying me about it.

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booman
booman

Of course... any time. I just remembered, when I am in the inventory and comparing weapons/armor/etc to the equipped ones, the text in the specs are hard to read. they might need a more opaque background or something.

Keep up the hard work! I hope you are getting feedback elsewhere as well. I know its not easy being a single developer.

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Kakburk Author
Kakburk

Allright, will have a look at that. Perhaps even add a property for the user to select UI opacity for him/herself. Thanks for bringin' it up!

Considering that I've not done much marketing at all about the game I do receive more feedback than I actually expected. Starting to spread my wings now though, just recently created a Twitter account ( @CrumblinGames ) and I've planned to set up a reddit account as soon as I get the time to take a look at it, so hopefully even more opinions, feedback and critique will come popin' :)

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booman
booman

Great idea...
If you aren't into Facebook, Google+ is great as well. Or even a Youtube.com account if you make videos.

I post Linux guides on Google+ and game video's on Youtube. I don't have a "lot" of folowers or views, but its a beginning

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Kakburk Author
Kakburk

Thanks for the suggestions, will have a look at those aswell!

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