Post news Report RSS Dev Log #21: Version 0.1.9.0 released; also Greenlit!

The long overdue update is finally ready. Also, in other news the game got greenlit for Steam distribution!

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Okay let's cover the update first. It's currently up on Desura and GamersGate (soon to be available on Groupees website as well). Here's the list of what I've done since the last dev log, also be sure to also check out the previous three dev logs for other stuff that's new in this version.

Underrail - Brawling

  • Added TNT explosive charge that can be used to clear rocks. Many passages still don't lead anywhere even if you clear them just so you know though
  • Did bunch of AI work, enemies can now do the following:
  • Use more special attacks: kneecap shot, pummel, crippling strike, execute, heavy punch, dirty kick
  • Use "yell" special ability
  • Use more drugs: adrenaline, morphine
  • Throw grenades: frag, HE and flashbang
  • Use more special bolts: acid, shock, incendiary
  • Use offensive and utility psi abilities
  • Kite their target (like psi beetles do)

Here's a summary of what I focused on in this update: I've added a bunch of areas to Lower Underrail (the place where the SGS metro station is). These are just "wilderness" areas right now so there are any new quests, but monsters to fight, traps to step, loot to collect and that sort of stuff. I also add a number of items and blueprints (gloves, riot armor) which should give you more options in building your character, as well as improved the arsenal and the AI of the existing enemies.

In the next couple of weeks I'll mostly focus on Steam integration and fixing some technical issues with the game before I move back to building content.

* * * * * *

Which brings us to other topic of this dev log. So the game has finally been greenlit. It's been up there just two days short of a whole year which is longer than I've hoped, but shorter than I feared. I want to send out a sincere thank you to everyone who voted for the game and helped spread the word. With the Steam distribution secured, the future of the game is looking brighter than ever. :)

Anyway, to answer the questions that a lot of you have been asking me:

  • I am aiming to release the game for Early Access on Steam. When exactly - I don't know. It depends on how long it will take me to integrate it and what the rest of release process is like. What I can say for sure is that this will be my priority in the coming weeks.
  • If you've purchased the game through Desura I would very much like to give you a Steam key as well, but I'm not 100% sure what the rule on this are and I'll have to consult both distributors involved before I can commit to anything. Please be patient and I'll let you guys know as soon as possible. Same goes for those that purchased the game through the Groupees bundle or Gamersgate.

*Update*

  • It's confirmed! You can get and redeem your steam keys via the methods listed here: Steamcommunity.com
Post comment Comments
Brian_Farnet
Brian_Farnet - - 28 comments

Congratulations on your well-deserved success on Greenlight.

I hope you can get us Steam keys, because Underrail was sold in BAGB with the following promise (quoted directly from Groupees) :

"Vote for the games on Steams Greenlight, and when the game get’s greenlit you will get a free Steam key.(All except the Indie Spotlight: Driftmoon)"

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StygSoft Author
StygSoft - - 125 comments

I'm sure there won't be any problems with fulfilling that promise. I'm just being a bit cautions util I get the exact info.

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Mayflower
Mayflower - - 11 comments

BAGB has Steam keys available for this. I just activated mine.

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Babarix
Babarix - - 10 comments

Congratz, good to see you made it onto Steam.

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Bigshrimp
Bigshrimp - - 4 comments

Congrats on getting greenlit. I have been following the game for awhile now.

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murderface7744
murderface7744 - - 1 comments

Congrats man, looking forward to future updates.

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Cyrus_Crashtest
Cyrus_Crashtest - - 88 comments

Great news!

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CaptainKickass
CaptainKickass - - 25 comments

Nice game, looks well done. I'm only having one gripe at the moment, and that's to do with the naming of drugs. This is what tends to get games banned in Australia, an irritating but understandable policy that we unfortunately have. The most annoying part is how easy an issue it is to avoid: Make up your own names for them. As soon as a drug is tied to a real-world drug by name, the game is beyond the R18+ category in Australia (and a few other countries) and we won't get to see it. But for me, it's more a case of originality. I much prefer to see a developer come up with their own name for them, because then you have something to tie it to the game. Even if it's as simple as "Phromine" or "Drelanol" or "Perfonerone", it's immediately more interesting than just wedging in the real drug. Give it some thought, I've been watching this game with interest for some time now and was very glad to hear it had been greenlit, I only want to see you go further with it ;)

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TheUnbeholden
TheUnbeholden - - 3,603 comments

Nice, been a big fan of Fallout Tactics, and this reminds me of that except in a dystopia rather than post-nuclear. AI overhaul seemed like a long time coming.

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mrbigtime
mrbigtime - - 1 comments

i have the game on desura, will i get a STEAM key too? Xenonauts did that. thanx.

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StygSoft Author
StygSoft - - 125 comments

If you purchased the game through Desura, you can claim a Steam key. If you got it from Groupees and redeemed on Desura, then you can get the key from Groupees.

Instructions: Steamcommunity.com

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