Post news RSS Dev log 11/11/2016

The present and future of Vital. In this Dev-log we discuss the future of our game in the coming month.

Posted by on

Hello there!

After looking through this page, we hope you are intrigued in what we have to offer. Of course, this is in a very early stage in development as of now, but we believe in our idea, and we hope you do too!

We like to think of our health system as a version of the classic bosses that you have all played, either in Mario Galaxy, Zelda games, or other, where they have weak-spots for you to target in order to win the fight. Except this time, you, as well as your opponents are the ones with the weak-spots, and its up to every one of you to defeat your friends in epic battles!

Thinking about our Vital-Ability idea, where you use one of you Vitals, essentially losing a large chunk of health, to get an advatange over your enemy, makes me giggle, as this is in a way what every single Nintedo boss also does, by revealing their weak-spot trying to get an advantage, but ultimately ends up with a disadvantage.

We look forward to updating you in the following weeks and months as we get something concrete to show you, but until then, be sure to follow us here and on twitter @thearcadenine (https://twitter.com/thearcadenine) to get updated!

Thank you, and have a good day! - SandPile

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.