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It’s been quite some time since the last time we’ve updated you on what’s going on with the production of Storage Hunter. I must admit that a lot has happened since then so I bet you’re dying to know what we’ve been up to all this time.

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Hi guys!

It’s been quite some time since the last time we’ve updated you on what’s going on with the production of Storage Hunter. I must admit that a lot has happened since then so I bet you’re dying to know what we’ve been up to all this time.

Here’s what’s been done since the last time we checked in:

  • UI Inventory implementation
  • Added item filtering by "rarity"
  • Added items sorting by appropriate parameters
  • Merging branches and fixing conflicts
  • Finished auction generator
  • Refactoring the save system
  • Creating a cheate system and a command input system









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