This time we'll talk about some of the 3D art changes Scott has made and a quick progress update about skills and combos in the game.
Void Scythe
The Void Scythe that you will get to use in the game has changed a lot. Watch this video to find out how the scythe's appearance has changed and how progression paths will work in the game.
Scythe Progression
The scythe uses a passive leveling system that will get stronger and change as you use it.
Using melee attacks will add physical spines, thorns, tusks etc. as your melee skills increase, unlocking faster and more powerful combinations.
Using ranged attacks will add glowing runes as your ranged skills increase, unlocking faster and more powerful combinations.
You can read more about the scythe's progression mechanics in Dev Diary #19.
Skills & Combos
I have made good headway on the Skill System and I have completely rewritten the combat logic to use this new system.
At this time melee and ranged attacks can be used by you and the AI with Area Of Effect (AOE) skills to follow.
Unfortunately I cannot show you this in action just yet. There are one or two bugs to resolve and the placeholder animations do a poor job of conveying combinations.
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You can get involved in the discussion on the Forum or track our progress on Trello.
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Thanks for the support
Damian
Sandbox D7 Team
Wow awesome to see things coming along. This is excellent stuff.
Very nice! Thank you for posting development progress. Looking Great
glad to see your still working on this project!