Dev Diary 02 - Still Rolling, Just About.
So, 2 months down the line. I intended to update the page at least once every 2/3 weeks, but alas, I have not had anything to say. A combination of real life buggery and university exams set me back big time, and I have been unable to really knuckle down and get Project Amber rolling.
However, just yesterday I finally completed my last uni exam and am now finished, at least for a few months. The first thing I did was jump onto RPG Maker XP and start work again. So work is officially starting up again. It will still be slow, I have work and a life. And I enjoy playing games far too much :)
Just to go over what I did in the 2 months (which isn't much) I started on the 2nd Island and got the 1st Town and the 2 Routes after mapped out. I sorted out multiple graphical issues, although there are still a couple more to fix.
Today I have simply updated the follower script (by Mej47, Huge thanks again) As he brought out an update a month ago with some great features, including status affects for the sprites, to see the full changelog visit the site.
Now I have also added the Simple HUD Script (from FL, again great work) which simply adds a HUD to the top of the screen. I meddled with the HUD in photoshop and changed the colors and transparency round a bit till I ended up with what is shown below.
This shows your party, the amount of money you have, your name and your pokemon's current HP at a glance. I really like this idea, however the HUD itself seems a little invasive, so looking for input as to whether I should keep it, change it, or get rid of it? (I may be able to bind it to a key to toggle it on and off at will with some tinkering)
So just stay tuned and hopefully I will have some more updates and information soon.