Diametrically opposed to the Empire in both world view and technology is the Consortium of Free States, the blues in Nuclear Dawn. While imperial commanders build hive bases, the Consortium commander wages advanced guerrilla warfare on a scale that only Nuclear Dawn can provide.The basic base building paradigm remains the same: everything has to be powered, in order to work at least. Consortium buildings are powered by short range wireless technology, which means that being within action range of a blue power source will be enough to get buildings going.
Consortium commanders, unlike their imperial counterparts, are free to set up base just about anywhere in the level that can accommodate their structures. Blue structures are produced in self-assembling, nanotech-powered crates that are then delivered to the field by special vehicles.
With enough tech tree research, Consortium commanders will even gain the ability at one point to launch their structures across the map by artillery drop, redefining the tired cliché of death from above, in the universe of Nuclear Dawn.
With ground delivery, aerial drops and simultaneous delivery of multiple crates, the Consortium's war machine may not be as mighty as the Empire's, but it definitely will be every bit as deadly, and a bit more flexible to boot.
The range of tactical options available to a Consortium commander is just as wide as that afforded to their imperial counterparts. Consortium short range wireless power transmissions means that a blue base can be set up anywhere on the map that has space for a power reactor or fusion battery, be it half a dozen minor emplacements to slow the advance of their enemies, or only a couple of major outposts to shield their main resource points.
Building a Consortium base that’s as well defended and solid as an imperial base will be a challenge for blue players, but the freedom of movement, and tactical deployment ability gained in the trade-off will appeal to the freedom-loving, proud hippies that will be drawn to the Consortium ideology.
The future is all about lasers versus giant wireless batteries. Each can be wielded with deadly accuracy, or staggering incompetence. The future of mankind rests in your commander’s hands, and their abilities to grasp the limitations and possibilities of base building, and dominating the other side with deadly traps and impenetrable fortresses.
Igor Raffaele, Lead Game Designer
(Concept art created by Benjamin Salmi, and 3D Art created by Alan Van Ryzin)
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