Post news RSS Dev Blog: Week 4 1/2

I didn't get a chance to post on Sunday or Monday, due to lack of major work. So I will be posting today...

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I didn't get a chance to post on Sunday or Monday, due to lack of major work. So I will be posting today about what I have done.

Additions
-Creating games now adds the game to the master server
-You can now join games via the server browser
-The use of the "Enter" key will now result in the login process to commence at the login screen
-The use of the "Enter" key will now send your message from the game lobby chat-box automatically
-In-game chat
-Multiple champion spawn points

Bug Fixes
-Alexis' shield no longer causes allies to fall through world
-In-game chat no longer allows players to move their champion
-Players can no longer send "empty" chat messages
-Only 5 players could connect to a server, this was changed to 10
-The login information is now being passed to the player while they were in-game
-The Wall for Alexis is now destroyed properly for all players
-The Shield for Alexis is now destroyed properly for all players
-Alexis' "Self Sacrifice" now properly takes away health from himself and applies the heal to allies
-Alexis' cooldown for his Shield ability is now what it was intended to be

Known Bugs
-Username is not automatically focused upon launch
-Players who join a game do not receive the other player's slot positions
-Starting a game does not remove your game from the server list
-The server list has a few design flaws

Misc
-Optimized the way Walls and Shields were created

Most of this happened in the past four days, the server stuff was done in a programming spree from 2am to 4:30am today (I had trouble falling asleep, heh).

Good news on the artist problem! My girlfriend comes back on Wednesday, and she can actually start working on her champion's concept/abilities/and model. Once that is done, I intend for her to work on the next champion.
The next champion that I will be working on will not have a model, so he will not be in the private alpha anytime soon (a cube running around killing people doesn't suit my needs), but I am going to begin working on him right now. I should be able to post some more information about the champions as I balance them and fix the descriptions.

EDIT: I was actually going to add "Friends system" to the to do list, but I am not sure how I will go about doing this (current methods I have are, XMPP or wait until Unity 3 comes out, and use Lidgren).

-Mike, Project Lead.

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