Post news Report RSS Dev Blog VI: "1.5 in sight!"

Welcome back to our next developers blog, "1.5 in sight!"

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Welcome back to our next developers blog!
In this blog we'll be talking and showing you some of the progress we've made in the past weeks.

Before we go into specifics, We would like to make you all aware that from 1.5 on, we've started on a complete fresh Module System. This means that all the features, the good and the bad from Brytenwalda are removed. We did this to get rid of the various game breaking bugs that we couldn't fix ourselves.


Content:
I. Troops
II: Scening
III: Features

IV: What's left?
V: Follow us!



I. Troops

Starting off, we've been working hard to overhaul all the troops, updated all the equipment, adding new troops, fixing troop trees and more! Progress to completing this is towards a solid 90% with only some minor edits still required in order to have it complete done.

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(Previews of the Sarmatian and Dacian Troop trees)


II. Scening

Besides the troops we've also made some great progress on the scening front, thanks to our new addition to the team, Karantukki. Who is helping us with both scening and making scene props to complement the new scenes.

At this point we have new scenes for all the cultures / factions towns, castles and villages. Including a couple of unique scenes for cities like Rome, Carthago, Alexandria, Jerusalem and more!

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(Previews of a Parthian village and Sarmatian town)


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(Previews of Alexanria and Ravenna)


III. Features

As mentioned before, we've started from scratch in terms of features with our move to a fresh native module system. This meant also that all the features have been removed as well. We're currently working on re-integrating various "Main" features that we deem to be important for our mod.

These features being the following:

- Freelancer (Already integrated)

- Troop Trees (Already integrated)

- Formations (Already integrated)

- Diplomacy


Beside these features we'll obviously look to add more features in the future, but for the first upcoming version, 1.5 we find these to have priority. Thus others will be postponed, as we find that a new stable version is far more important.

IV. What's left?

Like you can see, we've made some steady progress and nearing the end of our development to the 1.5 version. So what is there actually left to be done? First of all, all the previous mentioned points still need to be finished up, besides that we still want to overhaul all the 2D art in the mod something what still has to be done. After that the only thing left is testing everything for bugs, optimize the module and we're good to go!

Therefore our release aim for 1.5 is between the months July and August!

V. Follow Us!

Follow us and spread the word on one of the following platforms! It is highly appreciated!


Follow us!

Youtube ChannelTaleworldsSteamdiscord icon


That was the blog, If there are any questions, feel free to ask them and we will l try to answer them all as soon as possible!

Best regards!
BI Dev-team

Post comment Comments
AbominablePeasant
AbominablePeasant - - 22 comments

This is looking pretty good! Love how you guys are taking time with this mod and making sure the bugs would be sort out. But as for the questions, the only one I have so far is this: With diplomacy, will the senate feature be included within it as of 1.5? Because I remember there was a screenshot concerning the senate for this module and I was wondering if this would be included either in 1.5 or in a future update after it.

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gokiller Author
gokiller - - 1,070 comments

The feature is unfortunately for now off the table, the person who developed it left, with his work included. We do however still have the scene, which we will most likely put to use for at least visitation

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AbominablePeasant
AbominablePeasant - - 22 comments

Ah well... Still looking forward to this new update.

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gokiller Author
gokiller - - 1,070 comments

Got that sorted ^

Steamuserimages-a.akamaihd.net

Steamuserimages-a.akamaihd.net

No special feature around it though, just a couple of NPC's with some dialog is the best we can do at this point.

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AbominablePeasant
AbominablePeasant - - 22 comments

It's fine. The mod is already decent enough with the features, the scenes, and of course...

The Roman fvcking Empire. lol

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Maimbot6000
Maimbot6000 - - 1,747 comments

Glad to hear things are progressing smoothly!

It's a shame that the person who made the Roman senate stuff left and took his work with him... whatever his reasons were...

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Drax70
Drax70 - - 231 comments

If a modder/codder can understand python, then everything is possible...
The person who made the Roman senate knew how to do it and he did it. No one needs HIS/HER idea to make an other Senate mechanic in the mod!!! The only deference would be that it won't work like it was. Maybe it will work better or worse noone knows, but I think in the end all will move out in Bannerlord (fingers-crossed), and all will be perfect!!!

Thanks!

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Ettenrocal
Ettenrocal - - 897 comments

That is a good blog: the scenes are great ! That will bring much to the mod !

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cristiroth
cristiroth - - 90 comments

This dev blog is more useful than 1000 bannerlord dev blogs. Why? Becasue the mod will really be released, and it will really be good.

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moonelord
moonelord - - 91 comments

and release date given

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Carniez
Carniez - - 15 comments

Anyway Bannerlord won't be that great until the modders have time to get their mods out anyway. . I guess I will buy it right away and play vanilla but...

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Spartacus2019
Spartacus2019 - - 48 comments

Looks awesome. I can't wait. What is the ETA?

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GaiusOctavius
GaiusOctavius - - 23 comments

One recommendation I have since you're using a fresh module system is to allow the player to start as a ruler/vassal/lord/etc. Aside from that, I look forward to seeing updates for the mod.

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vigrwulf
vigrwulf - - 15 comments

I agree. There are 5 Roman factions in the mod and taking control by Civil War would be both fun and historical in the late Roman Era

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